iowa555

Russia
175 matches tracked 75 matches in 30 days
Last updated:

How does iowa555 play?

Rating 1.05 (from 75 matches) K/R 0.75 ADR 83.1 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 7
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 67%
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+9 pp better than 90%
AWP share of kills 3%−7 pp better than 21%
K/D 1.04+0.04 better than 72%
Pistol kills per match 2.3
Knife kills 10 in 175 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+2.1 pp better than 94%
Rounds with 3K 3.8%−0.1 pp better than 48%
MVPs per match 2.5+0.3 better than 84%
4Ks and aces 16x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 5.4+1.2 better than 77%
Enemies flashed per round 0.39+0.12 better than 79%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 84.9, ELO at 1,415
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.73).

Patterns

From the last 175 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day +61 ELO
22 matches · 45% wins
Between 6:00 and 12:00 +31 ELO, win rate 44%
On Mondays −47 ELO, win rate 41%

iowa555 loses the most ELO in match 4 of the day: +61 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.69 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 39%
0.74 better than 62%
85.5 better than 82%
1.04 better than 65%
48% of 248 duels better than 39%
26% of 23 situations better than 20%
Ancient33
48% better than 41%
0.81 better than 87%
87.0 better than 84%
1.09-
53% of 146 duels better than 71%
29% of 28 situations better than 24%
Dust 231
39% better than 15%
0.74 better than 62%
79.7 level
1.01 level
50% of 131 duels level
31% of 13 situations better than 32%
Anubis22
55% better than 68%
0.73 better than 59%
80.8 better than 60%
1.13-
43% of 91 duels better than 13%
35% of 17 situations better than 46%
Nuke21
76% better than 98%
0.79 better than 75%
83.3 better than 65%
1.10-
51% of 86 duels level
60% of 15 situations better than 90%
Inferno5
40% -
0.65 -
69.5 -
1.18-
38% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iowa555 plays

Across 175 matches iowa555 averages K/R 0.75 and ADR 83.1; the rating across the 75 rated matches is 1.05. Biggest strength: Headshot rate at 55%. That is better than 90% of players on level 7. Most room to improve: Utility with impact at 31%. That is better than only 22% of players on level 7. On average 16.9 kills per match, 55% of them headshots. The strongest map is Nuke with a 76% win rate in 21 matches. In 30 of 75 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 94 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. iowa555 loses the most ELO in match 4 of the day (+61 ELO, win rate 45%). Things go best in match 3 of the day (+58 ELO, win rate 64%). Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ADR at 84.9, ELO at 1,415. Last 30 days: 75 matches, win rate 45%, ELO balance +86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.