insaness

RO
180 matches tracked
Last updated:

How does insaness play?

Rating 0.98 (from 165 matches) K/R 0.69 ADR 74.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 165 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 96%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.9
Knife kills 1 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 15%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 1%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 5x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +272
= Stayed the same
K/R at 0.68, ADR at 73.4
▼ Got worse
Rating −0.08, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −165 ELO
33 matches · 48% win rate
In match 2 of the day −18 ELO
42 matches · 45% win rate
On Thursdays −39 ELO, win rate 30%

insaness loses the most ELO on Dust 2: −165 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 1.76 · Cache

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 44%
0.68 better than 16%
74.2 better than 14%
0.96 better than 19%
48% of 204 duels better than 25%
44% of 27 situations better than 68%
Anubis38
47% better than 28%
0.70 better than 25%
76.7 better than 23%
0.98 better than 25%
48% of 139 duels better than 27%
39% of 23 situations better than 52%
Dust 233
48% better than 31%
0.69 better than 21%
75.1 better than 18%
1.02 better than 36%
46% of 82 duels better than 18%
50% of 18 situations better than 80%
Ancient29
69% better than 92%
0.68 better than 15%
73.0 better than 9%
0.96 better than 19%
51% of 74 duels better than 43%
69% of 13 situations better than 97%
Cache11
27% -
0.74 -
76.1 -
1.07-
46% of 28 duels -
44% of 9 situations -
Inferno5
80% -
0.59 -
61.6 -
0.91-
68% of 25 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How insaness plays

Across 180 matches insaness averages K/R 0.69 and ADR 74.2; the rating across the 165 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 40% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 54 of 165 matches the rating was 1.10 or higher (33%), in 71 it was below 0.90. In 99 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. insaness loses the most ELO on Dust 2 (−165 ELO, win rate 48%). Things go best on Mirage (+218 ELO, win rate 52%). Improved over the last three months: Win rate +3 pp, ELO +272. Got weaker: Rating −0.08, Headshots −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.4. Last 30 days: 7 matches, win rate 43%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.