inc0gnit007

Poland
On FACEIT since 2022 31 matches tracked 31 matches in 30 days
Last updated:

How does inc0gnit007 play?

Rating 1.15 K/R 0.83 ADR 88.5 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 32% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More damage per round than the level 6 average.
AWPerDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.19+0.19 · Ø 1.00 better than 98%
Pistol kills per match 3.1
Knife kills 1 in 31 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 17.9%+4.9 pp · Ø 13.0% better than 99%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 95%
MVPs per match 3.0+0.8 · Ø 2.2 better than 99%
4Ks and aces 3x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 61%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 49%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Patterns

Soon this shows where inc0gnit007 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
50% -
0.90 -
97.9 -
1.25-
51% of 57 duels -
40% of 5 situations -
Inferno5
60% -
0.78 -
91.9 -
1.07-
75% of 20 duels -
0% of 1 situations -
Dust 24
75% -
0.65 -
75.3 -
0.89-
50% of 24 duels -
100% of 1 situations -
Nuke4
100% -
1.01 -
95.0 -
1.51-
42% of 12 duels -
67% of 3 situations -
Ancient3
33% -
0.72 -
77.6 -
1.02-
31% of 13 duels -
0% of 2 situations -
Cache3
67% -
0.76 -
79.5 -
1.14-
40% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inc0gnit007 plays

Across 31 matches inc0gnit007 averages K/R 0.83, ADR 88.5 and a rating of 1.15. Biggest strength: K/D at 1.19, better than 98% of level 6 players. Averages 17.6 kills per match with 42% headshots. In 20 of 31 matches the rating was 1.10 or higher (65%), in 7 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 31 matches, win rate 61%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.