imvyne

Brazil
42 matches tracked 21 matches in 30 days
ELO
2,015
Peak across the last 42 matches: 2,015
Rank SA ▼ 144 places
#6,274 #4,588 in BR
30 days · prev. #6,130 · best #5,902
Last updated:

How does imvyne play?

Rating 1.21 K/R 0.83 ADR 81.8 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 42 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 9

Compared with 1,682 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.02).

Headshot rate 37%−12 pp · Ø 49% better than 4%
AWP share of kills 41%+31 pp · Ø 10% better than 99%
K/D 1.34+0.32 · Ø 1.02 better than 99%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.0%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 95%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 97%
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 5x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether imvyne is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.84
DecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 2.51 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
69% better than 95%
0.85 better than 93%
79.8 better than 49%
1.27 better than 98%
63% of 54 duels better than 97%
53% of 15 situations better than 87%
Dust 211
45% -
0.81 -
84.4 -
1.16-
58% of 43 duels -
11% of 9 situations -
Inferno6
67% -
0.92 -
89.2 -
1.37-
61% of 23 duels -
71% of 7 situations -
Ancient4
50% -
0.72 -
77.9 -
1.04-
57% of 7 duels -
33% of 3 situations -
Anubis3
67% -
0.75 -
74.2 -
0.98-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imvyne plays

Across 42 matches imvyne averages K/R 0.83, ADR 81.8 and a rating of 1.21. Biggest strength: K/D at 1.34, better than 99% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 18.5 kills per match with 37% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 24 of 42 matches the rating was 1.10 or higher (57%), in 8 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 21 matches, win rate 52%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.