impeRR-

Norway
115 matches tracked
Last updated:

How does impeRR- play?

Rating 1.03 (from 101 matches) K/R 0.78 ADR 84.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.00−0.02 · Ø 1.02 better than 47%
Pistol kills per match 2.3
Knife kills 3 in 115 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 58%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 5x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp, ELO +107
= Stayed the same
Win rate at 59%
▼ Got worse
K/R −0.04, Rating −0.09, ADR −5.0

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
28 matches · 39% win rate
In match 2 of the day −29 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 +2 ELO, win rate 50%

impeRR- loses the most ELO on Anubis: −32 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.24 · Inferno

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
65% better than 92%
0.78 better than 76%
84.4 better than 74%
1.01 right on the average
53% of 176 duels better than 66%
30% of 10 situations better than 29%
Anubis28
39% better than 15%
0.77 better than 71%
84.2 better than 72%
0.96 better than 28%
44% of 172 duels better than 16%
38% of 8 situations right on the average
Ancient20
70% better than 94%
0.73 better than 48%
78.5 better than 38%
1.03 better than 58%
55% of 86 duels better than 74%
13% of 8 situations better than 5%
Inferno16
44% better than 23%
0.80 better than 78%
86.3 better than 75%
1.10-
57% of 112 duels better than 77%
75% of 4 situations better than 98%
Dust 211
73% -
0.80 -
91.9 -
1.06-
54% of 72 duels -
100% of 3 situations -
Cache4
75% -
0.77 -
79.9 -
0.99-
48% of 25 duels -
-
Overpass3
67% -
0.95 -
100.6 -
1.26-
70% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How impeRR- plays

Across 115 matches impeRR- averages K/R 0.78 and ADR 84.9; the rating across the 101 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 9 players. Averages 17.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 40 of 101 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. impeRR- loses the most ELO on Anubis (−32 ELO, win rate 39%). Things go best in match 1 of the day (+82 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +82 ELO. Improved over the last three months: Headshots +9 pp, ELO +107. Got weaker: K/R −0.04, Rating −0.09, ADR −5.0. Unchanged in recent months: Win rate at 59%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.