immortalx

KZ
On FACEIT since 2016 288 matches tracked 150 matches in 30 days
ELO ▲ 113
3,035
30-day peak: 3,035
Rank EU ▼ 247 places
#6,817
KZ #227 in KZ
30 days · prev. #6,570 · best #6,570
Last updated:

How does immortalx play?

Rating 1.18 K/R 0.85 ADR 91.8 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 288 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 60%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.06).

Headshot rate 51%−2 pp · Ø 53% better than 37%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.17+0.11 · Ø 1.06 better than 76%
Pistol kills per match 4.1
Knife kills 5 in 288 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 80%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 96x 4K, 11 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether immortalx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 288 matches, all from the last 3 months.

Kills per round (K/R)

0.91
AugSepOct

Best month: October 2026 with 0.91.

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −55 ELO
33 matches · 55% win rate
On Mirage −46 ELO
67 matches · 54% win rate
Between 6:00 and 12:00 −37 ELO, win rate 44%
On Tuesdays −6 ELO, win rate 48%

immortalx loses the most ELO on Inferno: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Inferno
  2. Highest rating in a match: 2.34 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
57% better than 58%
0.82 better than 76%
88.8 better than 79%
1.17 better than 77%
53% of 657 duels right on the average
41% of 44 situations better than 55%
Mirage67
54% better than 46%
0.82 better than 75%
88.2 better than 77%
1.14 better than 73%
49% of 392 duels better than 28%
44% of 25 situations better than 67%
Cache39
59% right on the average
0.90 better than 90%
99.6 better than 94%
1.25 better than 86%
58% of 244 duels better than 66%
36% of 14 situations better than 44%
Inferno33
55% better than 30%
0.96 better than 93%
101.5 better than 92%
1.32 better than 86%
62% of 223 duels better than 75%
47% of 17 situations better than 67%
Ancient25
32% better than 2%
0.86 better than 88%
93.1 better than 91%
1.15 better than 77%
54% of 145 duels better than 59%
27% of 11 situations better than 22%
Anubis9
22% -
0.76 -
85.9 -
1.01-
56% of 54 duels -
33% of 3 situations -
Nuke7
71% -
0.83 -
87.6 -
1.15-
48% of 48 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How immortalx plays

Across 288 matches immortalx averages K/R 0.85, ADR 91.8 and a rating of 1.18. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 51% headshots. The strongest map is Cache with a 59% win rate in 39 matches. In 168 of 288 matches the rating was 1.10 or higher (58%), in 68 it was below 0.90. In 288 matches with detailed stats: 96 4Ks and 11 aces. Best month by rating: October 2026 at 1.26. immortalx loses the most ELO on Inferno (−55 ELO, win rate 55%). Things go best on Cache (+69 ELO, win rate 59%). Match no. 2 of the day goes best: 70% win rate, −5 ELO. Last 30 days: 150 matches, win rate 55%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.