imhhoo66

Russia
143 matches tracked 20 matches in 30 days
Last updated:

How does imhhoo66 play?

Rating 0.98 K/R 0.72 ADR 75.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 0.99−0.02 · Ø 1.01 better than 47%
Pistol kills per match 2.5
Knife kills 7 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 64%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 21%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 20x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 9%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 19%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether imhhoo66 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
49 matches · 55% win rate
In match 1 of the day +4 ELO
34 matches · 38% win rate
Between 12:00 and 18:00 −25 ELO, win rate 47%
On Saturdays ±0 ELO, win rate 46%

imhhoo66 loses the most ELO on Mirage: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.92 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 68%
0.77 better than 71%
82.5 better than 65%
1.07 better than 70%
58% of 244 duels better than 86%
39% of 36 situations better than 55%
Dust 242
50% right on the average
0.67 better than 22%
71.6 better than 11%
0.91 better than 16%
43% of 220 duels better than 11%
44% of 18 situations better than 73%
Anubis19
53% better than 55%
0.69 better than 31%
73.5 better than 16%
0.92 better than 21%
54% of 94 duels better than 72%
42% of 12 situations better than 60%
Ancient14
57% -
0.72 -
73.8 -
1.05-
58% of 53 duels -
40% of 10 situations -
Nuke11
64% -
0.65 -
67.9 -
0.93-
38% of 60 duels -
50% of 6 situations -
Inferno5
0% -
0.88 -
86.0 -
1.15-
57% of 35 duels -
50% of 6 situations -
Cache3
33% -
0.61 -
71.9 -
0.75-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imhhoo66 plays

Across 143 matches imhhoo66 averages K/R 0.72, ADR 75.9 and a rating of 0.98. Biggest strength: Headshot rate at 53%, better than 82% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 8 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 49 of 143 matches the rating was 1.10 or higher (34%), in 59 it was below 0.90. In 143 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. imhhoo66 loses the most ELO on Mirage (−24 ELO, win rate 55%). Things go best on Dust 2 (+26 ELO, win rate 50%). Match no. 2 of the day goes best: 67% win rate, −3 ELO. Last 30 days: 20 matches, win rate 40%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.