ilovecandies

Germany
57 matches tracked
Last updated:

How does ilovecandies play?

Rating 1.00 K/R 0.72 ADR 80.8 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 35%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 87%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.4 · Ø 2.4 better than 17%
4Ks and aces 6x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 79.4, Win rate at 52%, ELO at 2,087
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
21 matches · 43% win rate

ilovecandies loses the most ELO in match 2 of the day: +2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.78 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
65% better than 88%
0.74 right on the average
80.2 better than 45%
1.04 better than 57%
49% of 75 duels better than 34%
64% of 11 situations better than 96%
Anubis13
46% -
0.71 -
81.1 -
1.00-
46% of 71 duels -
43% of 7 situations -
Dust 29
33% -
0.75 -
84.0 -
1.01-
63% of 41 duels -
40% of 5 situations -
Cache8
38% -
0.66 -
76.3 -
0.93-
48% of 29 duels -
50% of 4 situations -
Inferno8
63% -
0.71 -
80.9 -
0.99-
56% of 41 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ilovecandies plays

Across 57 matches ilovecandies averages K/R 0.72, ADR 80.8 and a rating of 1.00. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 21 of 57 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. ilovecandies loses the most ELO in match 2 of the day (+2 ELO, win rate 43%). Things go best in match 1 of the day (−25 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −25 ELO. Improved over the last three months: Headshots +7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 79.4, Win rate at 52%, ELO at 2,087.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.