ilga221

KG
206 matches tracked 67 matches in 30 days
ELO ▲ 59
2,209
30-day peak: 2,209
Rank SEA ▲ 1,526 places
#3,004
KG #8 in KG
30 days · prev. #4,530 · best #2,663
Last updated:

How does ilga221 play?

Rating 0.96 K/R 0.71 ADR 79.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 3.0
Knife kills 2 in 206 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 21%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 33x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 55%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ilga221 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 206 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −23 ELO
23 matches · 43% win rate
On Mirage −4 ELO
38 matches · 45% win rate
Between 6:00 and 12:00 +1 ELO, win rate 42%
On Wednesdays ±0 ELO, win rate 42%

ilga221 loses the most ELO in match 4 of the day: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.95 · Nuke

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 46%
0.67 better than 20%
75.0 better than 23%
0.94 better than 20%
46% of 244 duels better than 25%
41% of 27 situations better than 58%
Ancient38
47% better than 31%
0.73 better than 46%
88.2 better than 83%
0.98 better than 33%
54% of 214 duels better than 67%
31% of 13 situations better than 31%
Mirage38
45% better than 27%
0.69 better than 28%
77.5 better than 35%
0.90 better than 12%
49% of 172 duels better than 41%
45% of 20 situations better than 72%
Anubis34
53% right on the average
0.74 right on the average
83.3 better than 67%
1.00 better than 43%
51% of 178 duels right on the average
24% of 21 situations better than 16%
Nuke18
44% better than 15%
0.76 better than 55%
78.5 better than 37%
1.06 better than 53%
48% of 91 duels better than 25%
42% of 12 situations better than 59%
Cache7
43% -
0.74 -
77.7 -
0.99-
53% of 32 duels -
100% of 1 situations -
Inferno6
50% -
0.60 -
63.1 -
0.92-
32% of 19 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ilga221 plays

Across 206 matches ilga221 averages K/R 0.71, ADR 79.3 and a rating of 0.96. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Anubis with a 53% win rate in 34 matches. In 63 of 206 matches the rating was 1.10 or higher (31%), in 96 it was below 0.90. In 200 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. ilga221 loses the most ELO in match 4 of the day (−23 ELO, win rate 43%). Things go best on Anubis (+14 ELO, win rate 53%). Match no. 1 of the day goes best: 57% win rate, −16 ELO. Last 30 days: 67 matches, win rate 52%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.