iinnaaf

HU
On FACEIT since 2021 51 matches tracked 16 matches in 30 days
Last updated:

How does iinnaaf play?

Rating 0.90 K/R 0.65 ADR 75.1 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 51 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 41%
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 43%−7 pp · Ø 50% better than 6%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 2%
Clutch 1v2 won 25%+2 pp · Ø 23% better than 72%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.87−0.13 · Ø 1.00 better than 10%
Pistol kills per match 2.8
Knife kills 1 in 51 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.0%−2.0 pp · Ø 13.0% better than 8%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 27%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 9x 4K, 0 aces in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.9+4.0 · Ø 3.9 better than 97%
Enemies flashed per round 0.52+0.26 · Ø 0.26 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 6 average
Whether iinnaaf is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches, all from the last 3 months.

Kills per round (K/R)

0.87
AugSepOct

Best month: October 2026 with 0.87.

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Dust 2
  2. Most kills in a match: 33 · Cache
  3. Highest rating in a match: 2.37 · Cache

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
80% -
0.70 -
82.3 -
0.97-
48% of 27 duels -
0% of 6 situations -
Anubis8
50% -
0.62 -
71.3 -
0.87-
39% of 31 duels -
50% of 4 situations -
Cache8
63% -
0.70 -
77.9 -
1.02-
50% of 28 duels -
0% of 2 situations -
Dust 28
75% -
0.71 -
76.2 -
0.93-
43% of 30 duels -
50% of 2 situations -
Inferno8
0% -
0.57 -
70.1 -
0.77-
41% of 49 duels -
25% of 4 situations -
Mirage7
43% -
0.62 -
73.4 -
0.87-
42% of 43 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iinnaaf plays

Across 51 matches iinnaaf averages K/R 0.65, ADR 75.1 and a rating of 0.90. Biggest strength: Utility damage per round at 7.9, better than 97% of level 6 players. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 6 players. Averages 14.3 kills per match with 43% headshots. In 13 of 51 matches the rating was 1.10 or higher (25%), in 28 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. Things go best in match 1 of the day (+31 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +31 ELO. Last 30 days: 16 matches, win rate 94%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.