iindex

United Kingdom
184 matches tracked 53 matches in 30 days
Last updated:

How does iindex play?

Rating 0.99 K/R 0.70 ADR 78.7 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 183 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 12%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 183 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 33%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 27x 4K, 0 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether iindex is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −7 ELO
23 matches · 52% win rate
From match 5 of the day +26 ELO
41 matches · 41% win rate

iindex loses the most ELO on Nuke: −7 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.00 · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient43
42% better than 19%
0.71 better than 34%
81.5 better than 52%
0.97 better than 29%
49% of 158 duels better than 36%
41% of 32 situations better than 59%
Mirage43
49% better than 40%
0.67 better than 19%
76.1 better than 28%
0.97 better than 30%
44% of 147 duels better than 15%
55% of 22 situations better than 89%
Anubis23
52% better than 46%
0.74 right on the average
79.2 better than 46%
1.06 better than 62%
49% of 93 duels better than 37%
33% of 9 situations better than 39%
Nuke23
52% better than 38%
0.79 better than 65%
89.2 better than 77%
1.09 better than 62%
52% of 106 duels right on the average
43% of 14 situations better than 63%
Cache19
47% -
0.67 -
74.6 -
0.95-
49% of 71 duels -
31% of 13 situations -
Dust 219
26% better than 1%
0.64 better than 9%
71.8 better than 11%
0.89 better than 8%
51% of 72 duels right on the average
30% of 10 situations better than 28%
Inferno13
62% -
0.69 -
74.2 -
1.02-
42% of 33 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iindex plays

Across 183 matches iindex averages K/R 0.70, ADR 78.7 and a rating of 0.99. Biggest strength: Utility damage per round at 6.6, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 42% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 60 of 183 matches the rating was 1.10 or higher (33%), in 76 it was below 0.90. In 183 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. iindex loses the most ELO on Nuke (−7 ELO, win rate 52%). Things go best on Anubis (+98 ELO, win rate 52%). Match no. 3 of the day goes best: 55% win rate, +53 ELO. Last 30 days: 53 matches, win rate 55%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.