igorcsgo

BA
On FACEIT since 2015 277 matches tracked 99 matches in 30 days
Last updated:

How does igorcsgo play?

Rating 0.96 (from 226 matches) K/R 0.68 ADR 78.3 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 17%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.95−0.08 · Ø 1.03 better than 14%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 19%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 21x 4K, 2 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 90%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +17 pp
= Stayed the same
K/R at 0.68, ADR at 77.8
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.61
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.75. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −103 ELO
69 matches · 42% win rate
On Anubis −20 ELO
59 matches · 46% win rate
Between 0:00 and 6:00 −134 ELO, win rate 46%
On Thursdays +10 ELO, win rate 49%

igorcsgo loses the most ELO in match 1 of the day: −103 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.95 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
59% better than 78%
0.67 better than 15%
77.1 better than 26%
0.96 better than 20%
55% of 219 duels better than 68%
53% of 34 situations better than 85%
Ancient65
62% better than 78%
0.70 better than 24%
79.9 better than 38%
0.98 better than 28%
50% of 217 duels better than 38%
28% of 25 situations better than 25%
Anubis59
47% better than 29%
0.67 better than 14%
79.6 better than 40%
0.94 better than 17%
52% of 202 duels right on the average
34% of 32 situations better than 41%
Inferno26
62% better than 71%
0.68 better than 13%
79.1 better than 28%
0.97 better than 19%
51% of 83 duels better than 37%
60% of 15 situations better than 88%
Mirage20
40% better than 10%
0.69 better than 22%
78.8 better than 36%
0.88-
53% of 36 duels better than 59%
0% of 2 situations better than 1%
Cache16
44% -
0.68 -
74.1 -
0.91-
51% of 57 duels -
40% of 5 situations -
Nuke7
14% -
0.56 -
64.1 -
0.81-
44% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How igorcsgo plays

Across 275 matches igorcsgo averages K/R 0.68 and ADR 78.3; the rating across the 226 rated matches is 0.96. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.96, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Ancient with a 62% win rate in 65 matches. In 63 of 226 matches the rating was 1.10 or higher (28%), in 100 it was below 0.90. In 212 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. igorcsgo loses the most ELO in match 1 of the day (−103 ELO, win rate 42%). Things go best on Ancient (+156 ELO, win rate 62%). Match no. 4 of the day goes best: 69% win rate, +29 ELO. Improved over the last three months: Win rate +17 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, ADR at 77.8. Last 30 days: 99 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.