iWillPlayBad

USA
157 matches tracked 20 matches in 30 days
Last updated:

How does iWillPlayBad play?

Rating 1.00 K/R 0.71 ADR 74.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 48%−2 pp · Ø 50% better than 33%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 27%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 0.99−0.01 · Ø 1.00 better than 49%
Pistol kills per match 2.7
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 43%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 14%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 12x 4K, 5 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,441
▼ Got worse
K/R −0.09, Rating −0.14, ADR −6.8, Headshots −4 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.77). Slightly below the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
23 matches · 48% win rate
In match 3 of the day +71 ELO
30 matches · 37% win rate
Between 6:00 and 12:00 −29 ELO, win rate 47%
On Sundays −4 ELO, win rate 45%

iWillPlayBad loses the most ELO on Mirage: −64 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
53% better than 60%
0.73 better than 56%
76.2 better than 32%
1.03 better than 62%
46% of 166 duels better than 27%
45% of 40 situations better than 73%
Ancient23
57% better than 70%
0.68 better than 29%
73.3 better than 18%
0.96 better than 38%
40% of 72 duels better than 8%
40% of 10 situations right on the average
Anubis23
70% better than 95%
0.67 better than 24%
73.0 better than 18%
0.98 better than 42%
59% of 54 duels better than 91%
21% of 14 situations better than 12%
Mirage23
48% better than 43%
0.73 better than 58%
76.9 better than 37%
1.04 better than 66%
47% of 66 duels better than 33%
18% of 11 situations better than 8%
Cache13
54% -
0.82 -
80.7 -
1.11-
56% of 39 duels -
43% of 7 situations -
Nuke9
67% -
0.59 -
61.9 -
0.87-
24% of 25 duels -
50% of 4 situations -
Inferno7
29% -
0.51 -
60.3 -
0.67-
31% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iWillPlayBad plays

Across 157 matches iWillPlayBad averages K/R 0.71, ADR 74.4 and a rating of 1.00. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 7 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 56 of 157 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 98 matches with detailed stats: 12 4Ks and 5 aces. Best month by rating: July 2026 at 1.10. iWillPlayBad loses the most ELO on Mirage (−64 ELO, win rate 48%). Things go best on Dust 2 (+74 ELO, win rate 53%). Got weaker: K/R −0.09, Rating −0.14, ADR −6.8, Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ELO at 1,441. Last 30 days: 20 matches, win rate 60%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.