iKandelaaa

GE
167 matches tracked 38 matches in 30 days
Last updated:

How does iKandelaaa play?

Rating 1.00 K/R 0.70 ADR 77.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 43%−7 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.02+0.02 · Ø 1.00 better than 42%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 18%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 15%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 14x 4K, 1 ace in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 88%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 54%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +292
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −6.1, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.78). Slightly below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
52 matches · 54% win rate
On Dust 2 −49 ELO
22 matches · 36% win rate
On Sundays −26 ELO, win rate 41%

iKandelaaa loses the most ELO on Ancient: −73 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 3.20 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
54% better than 58%
0.69 better than 23%
75.1 better than 17%
0.99 better than 35%
45% of 195 duels better than 17%
50% of 40 situations better than 79%
Anubis38
63% better than 82%
0.70 better than 28%
77.9 better than 32%
1.00 better than 36%
45% of 141 duels better than 15%
46% of 24 situations better than 69%
Dust 222
36% better than 7%
0.73 better than 45%
76.7 better than 29%
1.07 better than 61%
39% of 92 duels better than 4%
55% of 11 situations better than 87%
Cache15
33% -
0.64 -
73.2 -
0.88-
42% of 59 duels -
24% of 17 situations -
Nuke14
50% -
0.63 -
70.4 -
0.90-
38% of 42 duels -
50% of 8 situations -
Inferno12
67% -
0.81 -
87.4 -
1.21-
54% of 41 duels -
29% of 7 situations -
Mirage11
36% -
0.74 -
86.9 -
0.95-
55% of 42 duels -
33% of 6 situations -
Vertigo3
100% -
0.75 -
78.7 -
1.03-
75% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iKandelaaa plays

Across 167 matches iKandelaaa averages K/R 0.70, ADR 77.1 and a rating of 1.00. Biggest strength: Utility damage per round at 6.1, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 62 of 167 matches the rating was 1.10 or higher (37%), in 67 it was below 0.90. In 121 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. iKandelaaa loses the most ELO on Ancient (−73 ELO, win rate 54%). Things go best on Anubis (+5 ELO, win rate 63%). Match no. 2 of the day goes best: 66% win rate, −102 ELO. Improved over the last three months: ELO +292. Got weaker: K/R −0.10, Rating −0.16, ADR −6.1, Win rate −5 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 38 matches, win rate 53%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.