iD--

HU
226 matches tracked 42 matches in 30 days
Last updated:

How does iD-- play?

Rating 1.00 (from 69 matches) K/R 0.71 ADR 77.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 20%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 18%+7 pp better than 82%
K/D 1.05+0.05 better than 65%
Pistol kills per match 3.5
Knife kills 7 in 226 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 37%
Rounds with 3K 3.3%−0.6 pp better than 20%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 24x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 4.2−0.1 better than 52%
Enemies flashed per round 0.280.00 level
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.11, ADR −10.5, Win rate −9 pp, ELO −232

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.68 (at the start 0.79).

Patterns

From the last 226 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
61 matches · 44% wins
On Nuke −28 ELO
22 matches · 55% wins
On Wednesdays −61 ELO, win rate 33%

iD-- loses the most ELO on Dust 2: −62 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
44% better than 26%
0.72 better than 43%
76.2 better than 28%
0.93 better than 18%
56% of 242 duels better than 80%
31% of 32 situations better than 31%
Ancient47
47% better than 39%
0.73 better than 47%
78.0 better than 35%
1.10-
52% of 152 duels better than 61%
27% of 26 situations better than 20%
Inferno31
52% better than 43%
0.74 better than 56%
80.8 better than 55%
1.09-
52% of 136 duels level
50% of 28 situations better than 77%
Anubis23
61% better than 81%
0.69 better than 27%
74.0 better than 16%
1.23-
51% of 70 duels better than 54%
44% of 16 situations better than 67%
Mirage22
50% level
0.68 better than 23%
72.7 better than 14%
0.88-
54% of 96 duels better than 71%
50% of 10 situations better than 81%
Nuke22
55% level
0.75 better than 44%
81.0 better than 45%
1.24-
51% of 82 duels better than 40%
38% of 16 situations level
Cache19
42% -
0.66 -
74.4 -
0.77-
56% of 80 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iD-- plays

Across 226 matches iD-- averages K/R 0.71 and ADR 77.0; the rating across the 69 rated matches is 1.00. Biggest strength: Rounds with a death at 68%. That is better than 92% of players on level 9. Most room to improve: Utility with impact at 30%. That is better than only 17% of players on level 9. On average 15.7 kills per match, 48% of them headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 24 of 69 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 148 matches with detailed stats: 24 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. iD-- loses the most ELO on Dust 2 (−62 ELO, win rate 44%). Things go best on Mirage (+63 ELO, win rate 50%). Got weaker: K/R −0.11, ADR −10.5, Win rate −9 pp, ELO −232. Unchanged in recent months: Headshots at 49%. Last 30 days: 42 matches, win rate 36%, ELO balance −82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.