hypnotizeee

Brazil
145 matches tracked
ELO
2,700
30-day peak: 2,723
Rank SA ▼ 8 places
#522
BR #362 in BR
30 days · prev. #514 · best #512
Last updated:

How does hypnotizeee play?

Rating 1.17 (from 113 matches) K/R 0.84 ADR 90.2 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 37% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 3.2
Knife kills 3 in 145 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 82%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 25x 4K, 1 ace in 71 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +291
= Stayed the same
K/R at 0.83, ADR at 88.9, Win rate at 56%
▼ Got worse
Rating −0.05, Headshots −2 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −8 ELO
23 matches · 48% win rate
Between 6:00 and 12:00 +43 ELO, win rate 46%

hypnotizeee loses the most ELO from match 5 of the day: −8 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 5 wins in a row · Vertigo
  4. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
58% better than 70%
0.86 better than 91%
92.3 better than 91%
1.19 better than 88%
46% of 114 duels better than 19%
38% of 13 situations right on the average
Mirage43
56% better than 65%
0.86 better than 90%
91.9 better than 90%
1.17 better than 84%
55% of 157 duels better than 70%
33% of 12 situations better than 35%
Ancient17
59% better than 73%
0.84 better than 86%
89.6 better than 84%
1.22-
58% of 57 duels better than 83%
20% of 10 situations better than 12%
Nuke14
50% -
0.78 -
81.8 -
1.09-
52% of 44 duels -
33% of 6 situations -
Cache12
42% -
0.82 -
88.0 -
1.14-
48% of 54 duels -
0% of 2 situations -
Inferno5
60% -
0.85 -
83.6 -
1.41-
45% of 11 duels -
67% of 3 situations -
Anubis4
50% -
0.64 -
79.6 -
0.83-
56% of 16 duels -
50% of 4 situations -
Overpass3
67% -
0.89 -
103.7 -
1.17-
83% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hypnotizeee plays

Across 145 matches hypnotizeee averages K/R 0.84 and ADR 90.2; the rating across the 113 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 90.2, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 63 of 113 matches the rating was 1.10 or higher (56%), in 25 it was below 0.90. In 71 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. hypnotizeee loses the most ELO from match 5 of the day (−8 ELO, win rate 48%). Things go best on Mirage (+135 ELO, win rate 56%). Match no. 1 of the day goes best: 64% win rate, +99 ELO. Improved over the last three months: ELO +291. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.83, ADR at 88.9, Win rate at 56%. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.