hyperino

RS
120 matches tracked
Last updated:

How does hyperino play?

Rating 1.08 (from 38 matches) K/R 0.76 ADR 79.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 38 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 21%−19 pp better than 1%
Clutch 1v2 won 36%+15 pp better than 99%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 12%+1 pp better than 62%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.5 pp better than 81%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 5x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 2.5−1.6 better than 9%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 79.9, Headshots at 52%
▼ Got worse
Win rate −8 pp, ELO −218

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
64 matches · 50% wins
From match 5 of the day ±0 ELO
28 matches · 46% wins
On Thursdays ±0 ELO, win rate 40%

hyperino loses the most ELO on Dust 2: −49 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
50% better than 41%
0.76 better than 58%
80.0 better than 45%
1.14 better than 79%
51% of 253 duels better than 47%
20% of 25 situations better than 10%
Nuke27
67% better than 83%
0.76 better than 56%
81.3 level
1.07-
53% of 74 duels better than 57%
29% of 14 situations better than 24%
Inferno19
58% better than 59%
0.76 better than 56%
78.0 better than 28%
0.87-
54% of 95 duels better than 57%
13% of 8 situations better than 6%
Cache10
60% -
0.71 -
71.3 -
0.44-
67% of 33 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hyperino plays

Across 120 matches hyperino averages K/R 0.76 and ADR 79.2; the rating across the 38 rated matches is 1.08. Biggest strength: Rounds with 3K at 4.8%. That is better than 77% of players on level 10. Most room to improve: Clutch 1v1 won at 21%. That is better than only 1% of players on level 10. On average 16.5 kills per match, 51% of them headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 18 of 38 matches the rating was 1.10 or higher (47%), in 13 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. hyperino loses the most ELO on Dust 2 (−49 ELO, win rate 50%). Things go best on Nuke (+61 ELO, win rate 67%). Got weaker: Win rate −8 pp, ELO −218. Unchanged in recent months: K/R at 0.77, ADR at 79.9, Headshots at 52%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.