hype-

Brazil
115 matches tracked 35 matches in 30 days
ELO ▲ 26
2,430
30-day peak: 2,577
Rank SA ▼ 240 places
#1,492
BR #974 in BR
30 days · prev. #1,252 · best #1,252
Last updated:

How does hype- play?

Rating 1.11 (from 65 matches) K/R 0.74 ADR 82.0 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +4.9, Headshots +4 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.18

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Anubis
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 27%
0.73 better than 45%
81.5 better than 53%
1.06 better than 58%
57% of 141 duels better than 81%
37% of 19 situations better than 44%
Dust 227
48% better than 36%
0.72 better than 39%
80.4 better than 46%
1.12-
59% of 54 duels better than 87%
43% of 7 situations better than 64%
Ancient9
33% -
0.72 -
84.0 -
0.90-
58% of 19 duels -
0% of 2 situations -
Anubis8
50% -
0.76 -
76.9 -
1.23-
52% of 21 duels -
75% of 4 situations -
Inferno8
88% -
0.88 -
94.5 -
1.40-
58% of 12 duels -
50% of 2 situations -
Cache4
50% -
0.76 -
79.6 -
1.28-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hype- plays

Across 115 matches hype- averages K/R 0.74 and ADR 82.0; the rating across the 65 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 48% win rate in 27 matches. In 29 of 65 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.27. Things go best on Mirage (+129 ELO, win rate 46%). Improved over the last three months: K/R +0.05, ADR +4.9, Headshots +4 pp, Win rate +11 pp. Got weaker: Rating −0.18. Last 30 days: 35 matches, win rate 54%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.