hxnrqq

Brazil
226 matches tracked 53 matches in 30 days
ELO ▲ 264
2,293
30-day peak: 2,307
Rank SA ▼ 60 places
#2,396
BR #1,992 in BR
30 days · prev. #2,336 · best #2,246
Last updated:

How does hxnrqq play?

Rating 1.08 K/R 0.79 ADR 86.5 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.08+0.06 · Ø 1.02 better than 63%
Pistol kills per match 2.9
Knife kills 2 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 30x 4K, 6 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +250
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 86.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −19 ELO
21 matches · 52% win rate
On Mirage −17 ELO
59 matches · 49% win rate
On Wednesdays ±0 ELO, win rate 45%

hxnrqq loses the most ELO on Anubis: −19 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 40 · Cache
  3. Highest rating in a match: 2.76 · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
57% better than 71%
0.80 better than 76%
86.1 better than 75%
1.10 better than 70%
53% of 451 duels better than 59%
30% of 44 situations better than 27%
Mirage59
49% better than 39%
0.75 better than 54%
82.4 better than 58%
1.03 better than 48%
52% of 359 duels better than 54%
39% of 33 situations right on the average
Ancient32
63% better than 86%
0.87 better than 91%
96.0 better than 96%
1.15 better than 83%
64% of 188 duels better than 96%
35% of 17 situations better than 41%
Anubis21
52% better than 48%
0.78 better than 68%
87.1 better than 78%
1.06 better than 57%
51% of 117 duels better than 46%
56% of 9 situations better than 87%
Cache14
43% -
0.75 -
84.3 -
1.02-
48% of 83 duels -
57% of 7 situations -
Inferno14
57% -
0.76 -
83.6 -
1.06-
52% of 79 duels -
67% of 3 situations -
Nuke7
43% -
0.87 -
89.5 -
1.15-
58% of 45 duels -
50% of 2 situations -
Vertigo4
100% -
0.84 -
87.2 -
1.26-
54% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hxnrqq plays

Across 226 matches hxnrqq averages K/R 0.79, ADR 86.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 109 of 226 matches the rating was 1.10 or higher (48%), in 73 it was below 0.90. In 181 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. hxnrqq loses the most ELO on Anubis (−19 ELO, win rate 52%). Things go best in match 1 of the day (+107 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +107 ELO. Improved over the last three months: Win rate +7 pp, ELO +250. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 86.6. Last 30 days: 53 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.