hwt-

BA
120 matches tracked
Last updated:

How does hwt- play?

K/R 0.75 ADR 83.2 from 120 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 9%−2 pp better than 51%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.4
Knife kills 1 in 120 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 18.0%+4.7 pp better than 99%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 6x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 6.2+2.1 better than 91%
Enemies flashed per round 0.59+0.29 better than 97%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +4.8
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −6 pp, ELO −145

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.80 (at the start 0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −5 ELO
51 matches · 55% wins
On Wednesdays ±0 ELO, win rate 38%

hwt- loses the most ELO on Mirage: −5 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 61%
0.74 level
83.7 better than 65%
-
48% of 192 duels better than 29%
29% of 14 situations better than 22%
Dust 226
46% better than 28%
0.80 better than 77%
84.7 better than 71%
-
50% of 132 duels better than 42%
36% of 14 situations better than 44%
Anubis16
50% better than 42%
0.76 better than 60%
83.3 better than 61%
-
46% of 69 duels better than 20%
13% of 8 situations better than 5%
Inferno16
38% better than 7%
0.72 better than 37%
84.7 better than 65%
-
47% of 72 duels better than 22%
43% of 7 situations better than 59%
Nuke7
43% -
0.66 -
71.2 -
-
64% of 14 duels -
100% of 1 situations -
Ancient3
33% -
0.86 -
89.0 -
-
40% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hwt- plays

Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 16.9 kills per match, 52% of them headshots. The strongest map is Mirage with a 55% win rate in 51 matches. In 20 matches with detailed stats: 6 4Ks and 0 aces. hwt- loses the most ELO on Mirage (−5 ELO, win rate 55%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Improved over the last three months: K/R +0.06, ADR +4.8. Got weaker: Headshots −6 pp, ELO −145. Unchanged in recent months: Win rate at 50%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.