hvx

KR
On FACEIT since 2022 221 matches tracked 24 matches in 30 days
ELO ▼ 28
2,976
30-day peak: 3,094
Rank EU ▼ 3,013 places
#8,587
KR #133 in KR
30 days · prev. #5,574 · best #5,574
Last updated:

How does hvx play?

Rating 1.01 K/R 0.75 ADR 81.0 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 49%−2 pp · Ø 51% better than 23%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 3.0
Knife kills 11 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 33%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 32x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 80.9, ELO at 3,064
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +30 ELO
104 matches · 47% win rate
Between 18:00 and 24:00 +30 ELO, win rate 44%
On Tuesdays +120 ELO, win rate 44%

hvx loses the most ELO from match 5 of the day: +30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.96 · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
55% better than 58%
0.79 better than 66%
84.2 better than 61%
1.05 better than 48%
51% of 552 duels better than 43%
26% of 31 situations better than 16%
Anubis46
52% better than 42%
0.73 better than 39%
78.7 better than 33%
0.98 better than 25%
50% of 277 duels better than 37%
27% of 15 situations better than 22%
Dust 240
63% better than 83%
0.72 better than 34%
79.1 better than 36%
0.98 better than 23%
46% of 240 duels better than 18%
32% of 19 situations better than 31%
Ancient33
52% better than 44%
0.78 better than 62%
82.0 better than 48%
1.05 right on the average
49% of 192 duels better than 32%
40% of 20 situations better than 55%
Nuke10
40% -
0.59 -
69.7 -
0.80-
46% of 48 duels -
50% of 4 situations -
Cache4
50% -
0.55 -
68.3 -
0.81-
25% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hvx plays

Across 221 matches hvx averages K/R 0.75, ADR 81.0 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 63% win rate in 40 matches. In 82 of 221 matches the rating was 1.10 or higher (37%), in 91 it was below 0.90. In 142 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. hvx loses the most ELO from match 5 of the day (+30 ELO, win rate 47%). Things go best on Dust 2 (+60 ELO, win rate 63%). Match no. 3 of the day goes best: 66% win rate, +60 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 80.9, ELO at 3,064. Last 30 days: 24 matches, win rate 50%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.