htip

USA
89 matches tracked
ELO
2,036
Peak across the last 89 matches: 2,243
Rank NA ▼ 740 places
#6,849
US #3,069 in US
30 days · prev. #6,109 · best #5,331
Last updated:

How does htip play?

Rating 1.03 (from 68 matches) K/R 0.73 ADR 80.3 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (50%).

Headshot rate 68%+18 pp · Ø 50% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 8x 4K, 4 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +6.0, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −15 pp, ELO −125

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.73).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
29 matches · 52% win rate
In match 2 of the day −30 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 −138 ELO, win rate 48%

htip loses the most ELO on Mirage: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 53%
0.71 better than 37%
75.7 better than 26%
0.99 better than 38%
49% of 53 duels better than 41%
44% of 16 situations better than 69%
Dust 224
54% better than 58%
0.76 better than 62%
84.1 better than 69%
1.06 better than 61%
50% of 82 duels better than 44%
18% of 11 situations better than 8%
Ancient15
60% better than 77%
0.69 better than 24%
79.1 better than 37%
0.98-
44% of 36 duels better than 13%
27% of 11 situations better than 22%
Inferno11
45% -
0.78 -
86.5 -
1.13-
61% of 31 duels -
0% of 1 situations -
Cache8
50% -
0.71 -
76.1 -
0.94-
45% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How htip plays

Across 89 matches htip averages K/R 0.73 and ADR 80.3; the rating across the 68 rated matches is 1.03. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 68% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 26 of 68 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. htip loses the most ELO on Mirage (−55 ELO, win rate 52%). Improved over the last three months: K/R +0.08, Rating +0.16, ADR +6.0, Headshots +3 pp. Got weaker: Win rate −15 pp, ELO −125. Last 30 days: 1 matches, win rate 0%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.