hr4ch4

Czech Republic
225 matches tracked 52 matches in 30 days
Last updated:

How does hr4ch4 play?

Rating 0.95 (from 203 matches) K/R 0.69 ADR 79.5 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+7 pp · Ø 20% better than 81%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.93−0.10 · Ø 1.03 better than 10%
Pistol kills per match 2.3
Knife kills 5 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 24x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.61+0.30 · Ø 0.31 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 79.6, ELO at 2,601
▼ Got worse
Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −110 ELO
54 matches · 56% win rate
On Fridays −30 ELO, win rate 46%

hr4ch4 loses the most ELO on Anubis: −110 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
52% better than 44%
0.72 better than 34%
82.1 better than 51%
0.99 better than 30%
44% of 229 duels better than 11%
56% of 25 situations better than 88%
Anubis54
56% better than 58%
0.69 better than 23%
79.2 better than 37%
0.95 better than 20%
45% of 208 duels better than 15%
44% of 27 situations better than 65%
Dust 252
52% right on the average
0.66 better than 12%
77.0 better than 25%
0.91 better than 9%
44% of 220 duels better than 11%
24% of 25 situations better than 15%
Inferno31
65% better than 79%
0.74 better than 42%
85.6 better than 58%
1.05 better than 41%
46% of 125 duels better than 18%
17% of 6 situations better than 11%
Cache17
41% -
0.59 -
69.4 -
0.83-
41% of 88 duels -
29% of 7 situations -
Mirage5
60% -
0.79 -
87.5 -
1.11-
44% of 25 duels -
67% of 3 situations -
Overpass5
100% -
0.62 -
73.1 -
0.81-
50% of 18 duels -
0% of 1 situations -
Nuke3
67% -
0.60 -
67.4 -
0.78-
36% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hr4ch4 plays

Across 225 matches hr4ch4 averages K/R 0.69 and ADR 79.5; the rating across the 203 rated matches is 0.95. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 65 of 203 matches the rating was 1.10 or higher (32%), in 101 it was below 0.90. In 162 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: June 2026 at 1.02. hr4ch4 loses the most ELO on Anubis (−110 ELO, win rate 56%). Things go best on Dust 2 (+54 ELO, win rate 52%). Got weaker: Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 79.6, ELO at 2,601. Last 30 days: 52 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.