hpyy101
How does hpyy101 play?
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 4 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: September 2026 with 0.59.
Rating, 1.00 is an average match
Best month: September 2026 with 0.81.
Damage per round (ADR)
Best month: September 2026 with 71.5.
Share of headshot kills
Best month: September 2026 with 47%.
Matches won (win rate)
Best month: August 2026 with 49%.
Best month: August 2026 with 1,180.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 32%.
Patterns
From the last 189 matches, each row based on 20+ matches.Where does the ELO go?
hpyy101 loses the most ELO on Mirage: −93 ELO, 40% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.52 · Mirage
- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 28 · Mirage
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How hpyy101 plays
Across 189 matches hpyy101 averages K/R 0.58 and ADR 69.8; the rating across the 24 rated matches is 0.81. Most room to improve: K/D at 0.74. That is better than only 2% of players on level 4. On average 13.2 kills per match, 44% of them headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 3 of 24 matches the rating was 1.10 or higher (13%), in 14 it was below 0.90. In 189 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 0.81. hpyy101 loses the most ELO on Mirage (−93 ELO, win rate 40%). Things go best on Inferno (+87 ELO, win rate 52%). Last 30 days: 31 matches, win rate 52%, ELO balance −52.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.