hoppencil

Russia
25 matches tracked 25 matches in 30 days
Last updated:

How does hoppencil play?

Rating 1.06 K/R 0.77 ADR 82.5 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 8
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 28% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

hoppencil wins 48 of 100 opening duels. 2 percentage points below the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 48%−2 pp better than 30%

Clutch

Strength
Last one alive

hoppencil wins 50 of 100 1v1s. 12 percentage points above the level 8 average (38%).

Clutch 1v1 won 50%+12 pp better than 95%
Clutch 1v2 won 26%+6 pp better than 79%
Clutch kills per match 2.2+0.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.11 kills per death. 0.11 above the level 8 average (1.00).

Headshot rate 50%+3 pp better than 66%
AWP share of kills 12%+2 pp better than 65%
K/D 1.11+0.11 better than 85%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Averages 2.8 round MVPs per match. 0.6 above the level 8 average (2.2).

2K rounds 14.9%+1.8 pp better than 88%
3K rounds 3.7%−0.2 pp better than 41%
MVPs per match 2.8+0.6 better than 94%
4Ks and aces 2x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.14 enemies flashed per round (14 per 100 rounds). 0.14 below the level 8 average (0.28).

Utility hit rate 38%+3 pp better than 71%
Utility damage per round 4.2−0.1 better than 53%
Enemies flashed per round 0.14−0.14 better than 14%
Deaths per round 69%−3 pp better than 86%

Patterns

Soon this shows where hoppencil loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 1.77 · Inferno

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient6
33% -
0.89 -
93.6 -
1.19-
64% of 25 duels -
50% of 6 situations -
Mirage6
67% -
0.69 -
77.5 -
1.00-
63% of 16 duels -
50% of 4 situations -
Nuke4
50% -
0.71 -
79.8 -
0.96-
43% of 23 duels -
50% of 2 situations -
Inferno3
33% -
0.85 -
83.7 -
1.25-
30% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoppencil plays

Across 25 matches hoppencil averages K/R 0.77, ADR 82.5 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Averages 16.7 kills per match with 50% headshots. In 11 of 25 matches the rating was 1.10 or higher (44%), in 7 it was below 0.90. In 25 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 25 matches, win rate 52%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.