hoangphi7

VN
60 matches tracked 20 matches in 30 days
Last updated:

How does hoangphi7 play?

Rating 1.11 K/R 0.79 ADR 86.0 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.56 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 60 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.06+0.07 · Ø 0.99 better than 82%
Pistol kills per match 3.1
Knife kills 1 in 60 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (3.8%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 76%
3K rounds 6.3%+2.5 pp · Ø 3.8% better than 99%
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 18x 4K, 1 ace in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.26).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.55+0.29 · Ø 0.26 better than 95%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.19, Rating +0.30, ADR +19.4, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months: 0.86 (at the start 0.67). Well above the average (0.72).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.83 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 64%
0.76 better than 71%
82.7 better than 70%
1.06 better than 75%
49% of 78 duels better than 46%
38% of 8 situations better than 55%
Dust 212
67% -
0.85 -
88.8 -
1.24-
41% of 58 duels -
33% of 6 situations -
Inferno11
45% -
0.84 -
91.9 -
1.14-
60% of 58 duels -
67% of 3 situations -
Ancient7
29% -
0.76 -
78.1 -
0.93-
34% of 29 duels -
33% of 3 situations -
Cache6
67% -
0.78 -
87.1 -
1.18-
45% of 42 duels -
100% of 1 situations -
Anubis5
60% -
0.77 -
87.6 -
1.03-
33% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hoangphi7 plays

Across 60 matches hoangphi7 averages K/R 0.79, ADR 86.0 and a rating of 1.11. Biggest strength: 3K rounds at 6.3%, better than 99% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 22% of level 6 players. Averages 16.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 26 of 60 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 40 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.50. Improved over the last three months: K/R +0.19, Rating +0.30, ADR +19.4, Win rate +13 pp. Got weaker: Headshots −8 pp. Last 30 days: 20 matches, win rate 70%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.