hlbrrr

Russia
118 matches tracked 37 matches in 30 days
Last updated:

How does hlbrrr play?

Rating 0.98 K/R 0.70 ADR 79.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 75%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 20%+10 pp · Ø 10% better than 85%
K/D 0.95−0.05 · Ø 1.00 better than 32%
Pistol kills per match 1.8
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 31%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 78%
4Ks and aces 11x 4K, 4 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 73%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +21 pp
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 78.6
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −7 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 63%
0.67 better than 26%
77.0 better than 36%
0.92 better than 22%
41% of 178 duels better than 9%
42% of 24 situations better than 64%
Mirage25
36% better than 10%
0.65 better than 17%
70.9 better than 10%
0.93 better than 25%
45% of 89 duels better than 21%
38% of 13 situations better than 54%
Anubis19
42% better than 26%
0.68 better than 29%
80.1 better than 53%
0.93 better than 24%
51% of 113 duels right on the average
57% of 7 situations better than 90%
Ancient18
56% better than 66%
0.76 better than 70%
83.3 better than 70%
1.07 better than 77%
42% of 104 duels better than 13%
44% of 9 situations better than 64%
Nuke10
40% -
0.80 -
86.4 -
1.08-
49% of 67 duels -
50% of 6 situations -
Inferno6
67% -
0.79 -
89.0 -
1.12-
46% of 35 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hlbrrr plays

Across 118 matches hlbrrr averages K/R 0.70, ADR 79.0 and a rating of 0.98. Most room to improve: Opening duels won at 46%, better than only 18% of level 7 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 37 of 118 matches the rating was 1.10 or higher (31%), in 45 it was below 0.90. In 92 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: May 2026 at 1.12. Things go best on Dust 2 (+68 ELO, win rate 54%). From match no. 5 of the day on, things go best: 55% win rate, −13 ELO. Improved over the last three months: Win rate +21 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 78.6. Last 30 days: 37 matches, win rate 51%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.