hjsdttsdy

Germany
On FACEIT since 2020 253 matches tracked 125 matches in 30 days
ELO ▲ 30
2,999
30-day peak: 3,119
Rank EU ▼ 3,193 places
#7,945
DE #185 in DE
30 days · prev. #4,752 · best #4,410
Last updated:

How does hjsdttsdy play?

Rating 1.10 (from 178 matches) K/R 0.77 ADR 81.4 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 178 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 48%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 96%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.0
Knife kills 3 in 253 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 51%
MVPs per match 2.4+0.1 · Ø 2.3 better than 51%
4Ks and aces 48x 4K, 8 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 50%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, ADR +6.9, Win rate +5 pp, ELO +130
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
53 matches · 60% win rate
On Dust 2 −30 ELO
41 matches · 51% win rate
Between 12:00 and 18:00 +30 ELO, win rate 38%
On Wednesdays −30 ELO, win rate 37%

hjsdttsdy loses the most ELO on Anubis: −90 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 3.03 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
53% right on the average
0.77 better than 57%
83.4 better than 58%
1.10 better than 65%
51% of 359 duels better than 43%
25% of 40 situations better than 14%
Anubis53
60% better than 71%
0.82 better than 80%
85.3 better than 69%
1.18 better than 85%
53% of 228 duels better than 55%
32% of 28 situations better than 32%
Ancient43
37% better than 7%
0.74 better than 42%
80.4 better than 40%
1.06 better than 53%
49% of 152 duels better than 32%
29% of 21 situations better than 27%
Dust 241
51% better than 41%
0.71 better than 30%
77.1 better than 26%
0.99 better than 26%
49% of 140 duels better than 33%
50% of 12 situations better than 80%
Nuke8
50% -
0.65 -
62.0 -
0.88-
53% of 36 duels -
0% of 3 situations -
Cache7
71% -
0.94 -
90.4 -
1.37-
66% of 29 duels -
0% of 3 situations -
Overpass7
14% -
0.65 -
67.7 -
-
83% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hjsdttsdy plays

Across 253 matches hjsdttsdy averages K/R 0.77 and ADR 81.4; the rating across the 178 rated matches is 1.10. Biggest strength: Headshot rate at 63%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 63% headshots. The strongest map is Anubis with a 60% win rate in 53 matches. In 79 of 178 matches the rating was 1.10 or higher (44%), in 51 it was below 0.90. In 178 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: September 2026 at 1.12. hjsdttsdy loses the most ELO on Anubis (−90 ELO, win rate 60%). Things go best on Mirage (+187 ELO, win rate 53%). Match no. 4 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: K/R +0.08, ADR +6.9, Win rate +5 pp, ELO +130. Got weaker: Headshots −5 pp. Last 30 days: 125 matches, win rate 49%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.