hiixxxy

EE
93 matches tracked 53 matches in 30 days
Last updated:

How does hiixxxy play?

Rating 1.01 (from 53 matches) K/R 0.70 ADR 79.1 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 7
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 47%−3 pp better than 25%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 19%−2 pp better than 39%
Clutch kills per match 2.2+0.5 better than 90%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−5 pp better than 21%
AWP share of kills 17%+6 pp better than 80%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.9
Knife kills 2 in 93 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.5 pp better than 68%
Rounds with 3K 4.3%+0.4 pp better than 74%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 4x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 5.5+1.3 better than 80%
Enemies flashed per round 0.46+0.19 better than 89%
Rounds with a death 71%−1 pp better than 71%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.05, ADR +6.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.67).

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −33 ELO
28 matches · 57% wins
In match 1 of the day −1 ELO
21 matches · 38% wins
Between 0:00 and 6:00 −1 ELO, win rate 29%

hiixxxy loses the most ELO on Mirage: −33 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Inferno
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 72%
0.66 better than 22%
75.6 better than 32%
0.90 better than 18%
46% of 70 duels better than 27%
55% of 20 situations better than 88%
Ancient16
38% better than 12%
0.71 better than 43%
81.9 better than 63%
1.04-
42% of 38 duels better than 10%
40% of 15 situations better than 59%
Dust 213
62% -
0.78 -
85.4 -
1.04-
50% of 50 duels -
20% of 5 situations -
Inferno13
46% -
0.73 -
78.4 -
1.13-
47% of 34 duels -
33% of 6 situations -
Anubis12
42% -
0.63 -
75.8 -
1.01-
52% of 31 duels -
25% of 4 situations -
Cache5
40% -
0.79 -
87.5 -
1.14-
42% of 24 duels -
100% of 1 situations -
Nuke5
0% -
0.65 -
76.4 -
0.98-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hiixxxy plays

Across 93 matches hiixxxy averages K/R 0.70 and ADR 79.1; the rating across the 53 rated matches is 1.01. Biggest strength: Utility damage per round at 5.5. That is better than 80% of players on level 7. Most room to improve: Rounds with first kill at 8%. That is better than only 20% of players on level 7. On average 15.6 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 20 of 53 matches the rating was 1.10 or higher (38%), in 20 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. hiixxxy loses the most ELO on Mirage (−33 ELO, win rate 57%). Things go best from match 5 of the day (±0 ELO, win rate 56%). Improved over the last three months: K/R +0.05, ADR +6.2. Got weaker: Headshots −3 pp, Win rate −7 pp. Last 30 days: 53 matches, win rate 43%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.