highranker

Brazil
On FACEIT since 2020 319 matches tracked 104 matches in 30 days
ELO ▲ 188
2,822
30-day peak: 2,847
Rank SA ▲ 221 places
#334
BR #241 in BR
30 days · prev. #555 · best #307
Last updated:

How does highranker play?

Rating 1.08 K/R 0.76 ADR 81.8 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 319 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0
Knife kills 7 in 319 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 40%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 44x 4K, 5 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 88%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +727
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.25, ADR −19.9, Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.74 (at the start 0.92). Just below the average (0.75).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −29 ELO
49 matches · 43% win rate
On Anubis −17 ELO
35 matches · 54% win rate
On Fridays −77 ELO, win rate 45%

highranker loses the most ELO in match 4 of the day: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 9 wins in a row · Vertigo
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.84 · Cache

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
48% better than 28%
0.73 better than 37%
79.2 better than 35%
1.02 better than 37%
50% of 623 duels better than 36%
33% of 75 situations better than 34%
Dust 279
63% better than 83%
0.77 better than 58%
83.9 better than 61%
1.12 better than 69%
54% of 355 duels better than 62%
37% of 46 situations better than 46%
Anubis35
54% better than 51%
0.79 better than 69%
82.7 better than 56%
1.11 better than 69%
56% of 177 duels better than 71%
7% of 14 situations better than 3%
Ancient29
59% better than 69%
0.79 better than 66%
83.2 better than 54%
1.10 better than 65%
60% of 115 duels better than 88%
43% of 21 situations better than 62%
Cache23
61% better than 63%
0.79 better than 53%
81.3 better than 37%
1.13 better than 55%
53% of 118 duels better than 41%
50% of 8 situations better than 76%
Nuke13
62% -
0.77 -
82.4 -
1.03-
48% of 48 duels -
50% of 8 situations -
Inferno5
80% -
0.81 -
94.0 -
1.19-
64% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How highranker plays

Across 319 matches highranker averages K/R 0.76, ADR 81.8 and a rating of 1.08. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 79 matches. In 140 of 319 matches the rating was 1.10 or higher (44%), in 106 it was below 0.90. In 272 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: July 2026 at 1.30. highranker loses the most ELO in match 4 of the day (−29 ELO, win rate 43%). Things go best from match 5 of the day (+262 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +262 ELO. Improved over the last three months: ELO +727. Got weaker: K/R −0.18, Rating −0.25, ADR −19.9, Headshots −3 pp, Win rate −6 pp. Last 30 days: 104 matches, win rate 53%, net ELO +346.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.