hierro

USA
108 matches tracked
ELO
2,305
Peak across the last 108 matches: 2,424
Rank NA ▼ 65 places
#2,980 #2,266 in US
30 days · before #2,915 · best #2,876
Last updated:

How does hierro play?

Rating 1.02 (from 87 matches) K/R 0.71 ADR 77.9 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 10%−1 pp better than 54%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.6
Knife kills 1 in 108 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.4%0.0 pp level
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 13x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Rating +0.26, Win rate +5 pp, ELO +81
= Stayed the same
ADR at 77.6
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68).

Patterns

From the last 108 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −43 ELO
33 matches · 48% wins
Between 18:00 and 24:00 −106 ELO, win rate 41%
On Sundays −19 ELO, win rate 33%

hierro loses the most ELO on Mirage: −43 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.99 · Inferno
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 35%
0.69 better than 24%
78.4 better than 36%
0.97 better than 27%
53% of 146 duels better than 59%
32% of 37 situations better than 30%
Ancient18
50% better than 38%
0.75 better than 53%
78.4 better than 33%
1.07 better than 66%
60% of 60 duels better than 90%
25% of 8 situations better than 19%
Dust 218
67% better than 91%
0.65 better than 10%
74.8 better than 18%
1.04-
55% of 64 duels better than 70%
42% of 19 situations better than 62%
Inferno15
27% better than 1%
0.77 better than 60%
83.6 better than 55%
1.06-
57% of 68 duels better than 69%
33% of 3 situations better than 39%
Nuke9
56% -
0.61 -
65.5 -
0.98-
51% of 45 duels -
40% of 5 situations -
Anubis8
38% -
0.82 -
83.4 -
1.13-
64% of 42 duels -
40% of 10 situations -
Cache6
33% -
0.69 -
81.2 -
0.92-
38% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hierro plays

Across 108 matches hierro averages K/R 0.71 and ADR 77.9; the rating across the 87 rated matches is 1.02. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Rounds with 3K at 3.0%. That is better than only 9% of players on level 10. On average 15.2 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 33 of 87 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. hierro loses the most ELO on Mirage (−43 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Rating +0.26, Win rate +5 pp, ELO +81. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 77.6. Last 30 days: 3 matches, win rate 33%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.