hicus_33
Compared with 775 players on level 5, each player over up to their last 100 matches.
Opening
Weaknesshicus_33 wins 43 of 100 opening duels. 6 percentage points below the level 5 average (49%).
Clutch
Strengthhicus_33 wins 32 of 100 1v2s. 11 percentage points above the level 5 average (21%).
Weapons and aim
Average0.87 kills per death. 0.09 below the level 5 average (0.96).
Impact
Averagehicus_33 gets exactly 3 kills in 2.2 of 100 rounds. 1.5 percentage points below the level 5 average (3.7%).
Utility and deaths
AverageAverages 2.3 utility damage per round from HEs and mollies. 1.6 below the level 5 average (3.9).
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 23 · Anubis
- Highest rating in a match: 1.36 · Inferno
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 24 matchesCompared with players on the same level who have at least 15 matches on the map.
How hicus_33 plays
Across 24 matches hicus_33 averages K/R 0.64, ADR 71.3 and a rating of 0.88. Most room to improve: 3K rounds at 2.2%, better than only 3% of level 5 players. Averages 14.4 kills per match with 43% headshots. In 4 of 24 matches the rating was 1.10 or higher (17%), in 11 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 24 matches, win rate 63%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.