hicus_33

CN
24 matches tracked 24 matches in 30 days
Last updated:

How does hicus_33 play?

Rating 0.88 K/R 0.64 ADR 71.3 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 5
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 13% normal 0.90 to 1.09 38% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

hicus_33 wins 43 of 100 opening duels. 6 percentage points below the level 5 average (49%).

Rounds with first kill 8%−2 pp better than 25%
Opening duels won 43%−6 pp better than 11%

Clutch

Strength
Last one alive

hicus_33 wins 32 of 100 1v2s. 11 percentage points above the level 5 average (21%).

Clutch 1v1 won 35%−3 pp better than 38%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.87 kills per death. 0.09 below the level 5 average (0.96).

Headshot rate 43%−1 pp better than 45%
AWP share of kills 12%+2 pp better than 61%
K/D 0.87−0.09 better than 16%
Pistol kills per match 2.4
Knife kills 1 in 24 matches

Impact

Average
Damage and big rounds

hicus_33 gets exactly 3 kills in 2.2 of 100 rounds. 1.5 percentage points below the level 5 average (3.7%).

2K rounds 14.0%+1.3 pp better than 82%
3K rounds 2.2%−1.5 pp better than 3%
MVPs per match 2.0−0.1 better than 39%
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.3 utility damage per round from HEs and mollies. 1.6 below the level 5 average (3.9).

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 2.3−1.6 better than 14%
Enemies flashed per round 0.16−0.09 better than 26%
Deaths per round 74%+1 pp better than 41%

Progress

One value per month, dashed line is the level 5 average
Whether hicus_33 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches, all from the last 3 months.

Kills per round (K/R)

0.53
SepOct

Patterns

Soon this shows where hicus_33 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Anubis
  2. Highest rating in a match: 1.36 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
50% -
0.49 -
59.1 -
0.68-
28% of 32 duels -
50% of 6 situations -
Inferno4
100% -
0.74 -
77.8 -
1.06-
64% of 14 duels -
25% of 4 situations -
Nuke4
75% -
0.66 -
72.5 -
0.88-
50% of 20 duels -
67% of 3 situations -
Anubis3
33% -
0.68 -
73.2 -
0.95-
58% of 12 duels -
33% of 3 situations -
Dust 23
67% -
0.70 -
81.4 -
0.93-
21% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hicus_33 plays

Across 24 matches hicus_33 averages K/R 0.64, ADR 71.3 and a rating of 0.88. Most room to improve: 3K rounds at 2.2%, better than only 3% of level 5 players. Averages 14.4 kills per match with 43% headshots. In 4 of 24 matches the rating was 1.10 or higher (17%), in 11 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 24 matches, win rate 63%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.