heroman6

AU
98 matches tracked
ELO
2,074
Peak across the last 98 matches: 2,143
Rank SEA ▼ 802 places
#4,543
AU #41 in AU
30 days · prev. #3,741 · best #3,741
Last updated:

How does heroman6 play?

Rating 0.99 K/R 0.71 ADR 76.2 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 9% normal 0.90 to 1.09 30% weak 0.75 to 0.89 29% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 13%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 9x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +150
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 76.4, Headshots at 54%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
24 matches · 38% win rate
From match 5 of the day −23 ELO
39 matches · 38% win rate
Between 12:00 and 18:00 +2 ELO, win rate 45%
On Saturdays ±0 ELO, win rate 38%

heroman6 loses the most ELO on Mirage: −23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 1.68 · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 9%
0.75 better than 58%
82.3 better than 61%
1.01 better than 46%
54% of 123 duels better than 68%
29% of 21 situations better than 25%
Dust 219
74% better than 98%
0.76 better than 62%
80.2 better than 47%
1.08 better than 68%
54% of 56 duels better than 67%
43% of 14 situations better than 63%
Inferno17
53% right on the average
0.62 better than 4%
68.4 better than 3%
0.86 better than 3%
47% of 49 duels better than 28%
40% of 10 situations better than 60%
Ancient16
56% better than 62%
0.74 right on the average
75.1 better than 18%
1.05 better than 58%
43% of 49 duels better than 10%
58% of 12 situations better than 91%
Anubis12
50% -
0.70 -
74.7 -
0.98-
42% of 52 duels -
70% of 10 situations -
Nuke7
29% -
0.71 -
77.1 -
0.99-
50% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heroman6 plays

Across 98 matches heroman6 averages K/R 0.71, ADR 76.2 and a rating of 0.99. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 27 of 98 matches the rating was 1.10 or higher (28%), in 42 it was below 0.90. In 71 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. heroman6 loses the most ELO on Mirage (−23 ELO, win rate 38%). Improved over the last three months: ELO +150. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 76.4, Headshots at 54%. Last 30 days: 7 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.