herbata

ID
135 matches tracked 26 matches in 30 days
Last updated:

How does herbata play?

Rating 1.04 (from 35 matches) K/R 0.68 ADR 74.1 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 26% normal 0.90 to 1.09 37% weak 0.75 to 0.89 3% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 51%+12 pp better than 96%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 9%−2 pp better than 51%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.7
Knife kills 2 in 135 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 10x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.59+0.29 better than 97%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +8.2, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −65

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.66).

Patterns

From the last 135 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −62 ELO
28 matches · 54% wins
On Dust 2 −13 ELO
30 matches · 47% wins
On Wednesdays +4 ELO, win rate 40%

herbata loses the most ELO on Anubis: −62 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Nuke
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 76%
0.68 better than 22%
75.3 better than 22%
0.97-
58% of 131 duels better than 84%
43% of 21 situations better than 65%
Dust 230
47% better than 32%
0.72 better than 41%
74.8 better than 19%
1.13-
52% of 92 duels better than 54%
56% of 25 situations better than 88%
Anubis28
54% better than 58%
0.70 better than 28%
72.6 better than 9%
1.19-
45% of 51 duels better than 17%
64% of 11 situations better than 94%
Nuke18
44% better than 13%
0.65 better than 11%
74.5 better than 16%
1.00-
51% of 69 duels better than 36%
50% of 8 situations better than 74%
Inferno6
33% -
0.60 -
68.8 -
0.58-
33% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How herbata plays

Across 135 matches herbata averages K/R 0.68 and ADR 74.1; the rating across the 35 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 10% of players on level 10. On average 14.9 kills per match, 42% of them headshots. The strongest map is Mirage with a 59% win rate in 51 matches. In 14 of 35 matches the rating was 1.10 or higher (40%), in 8 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. herbata loses the most ELO on Anubis (−62 ELO, win rate 54%). Things go best on Mirage (+127 ELO, win rate 59%). Improved over the last three months: K/R +0.07, ADR +8.2, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −65. Last 30 days: 26 matches, win rate 50%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.