henazz

Finland
55 matches tracked
Last updated:

How does henazz play?

Rating 1.16 K/R 0.87 ADR 102.8 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 15%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.14+0.12 · Ø 1.02 better than 85%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 95%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 4x 4K, 2 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.15, ADR at 101.6
▼ Got worse
K/R −0.04, Headshots −5 pp, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.93. Last 3 months: 0.84 (at the start 0.88). Well above the average (0.73).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.82 · Overpass

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno14
50% -
0.85 -
100.3 -
1.17-
47% of 83 duels -
50% of 4 situations -
Ancient13
69% -
0.84 -
100.5 -
1.12-
50% of 80 duels -
67% of 6 situations -
Anubis8
38% -
0.91 -
105.1 -
1.17-
53% of 40 duels -
17% of 6 situations -
Cache8
50% -
0.82 -
104.0 -
1.09-
43% of 40 duels -
33% of 3 situations -
Overpass6
67% -
1.03 -
114.6 -
1.36-
65% of 34 duels -
67% of 3 situations -
Dust 24
0% -
0.64 -
81.7 -
0.78-
58% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How henazz plays

Across 55 matches henazz averages K/R 0.87, ADR 102.8 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 102.8, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 43% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 32 of 55 matches the rating was 1.10 or higher (58%), in 12 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: May 2026 at 1.19. Things go best in match 1 of the day (+63 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +63 ELO. Got weaker: K/R −0.04, Headshots −5 pp, Win rate −8 pp. Unchanged in recent months: Rating at 1.15, ADR at 101.6. Last 30 days: 5 matches, win rate 60%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.