hemorroido_
Name history of hemorroido_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does hemorroido_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average24% of 1v2s won and so slightly above the average (20%).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average0.53 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months unchanged at 0.96. Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 87.0. Last 3 months: 76.8 (at the start 72.4). Slightly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 43% (at the start 47%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months unchanged at 56%. Well above the average (50%).
Best month: September 2026 with 3,073. Last 3 months: 2,737 (at the start 2,828).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 253 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hemorroido_ loses the most ELO on Ancient: −127 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 33 · Inferno
- Highest rating in a match: 2.91 · Dust 2
Maps in detail
from the last 253 matchesCompared with players on the same level who have at least 15 matches on the map.
How hemorroido_ plays
Across 253 matches hemorroido_ averages K/R 0.68, ADR 75.5 and a rating of 0.96. Biggest strength: Utility damage per round at 5.2, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 44% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 84 of 253 matches the rating was 1.10 or higher (33%), in 112 it was below 0.90. In 181 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.02. hemorroido_ loses the most ELO on Ancient (−127 ELO, win rate 50%). Things go best on Dust 2 (+109 ELO, win rate 59%). Match no. 1 of the day goes best: 64% win rate, +48 ELO. Improved over the last three months: ADR +4.4. Got weaker: Headshots −4 pp, ELO −91. Unchanged in recent months: K/R at 0.68, Rating at 0.96, Win rate at 56%. Last 30 days: 68 matches, win rate 49%, net ELO −66.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.