hemonq

Russia
313 matches tracked 114 matches in 30 days
Last updated:

How does hemonq play?

Rating 0.99 K/R 0.72 ADR 78.6 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 313 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 17%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.99−0.04 · Ø 1.03 better than 27%
Pistol kills per match 3.3
Knife kills 4 in 313 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 37x 4K, 2 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.8, Headshots −4 pp, Win rate −6 pp, ELO −214

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
71 matches · 44% win rate
On Dust 2 −56 ELO
124 matches · 44% win rate
On Sundays +29 ELO, win rate 41%

hemonq loses the most ELO on Mirage: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Dust 2
  2. Most kills in a match: 36 · Cache
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
44% better than 21%
0.72 better than 34%
79.0 better than 36%
1.01 better than 36%
53% of 473 duels better than 57%
30% of 76 situations better than 27%
Mirage71
44% better than 20%
0.69 better than 24%
76.3 better than 25%
0.95 better than 21%
53% of 289 duels better than 59%
36% of 36 situations better than 44%
Anubis39
49% better than 36%
0.73 better than 40%
80.9 better than 45%
0.98 better than 26%
53% of 174 duels better than 56%
34% of 29 situations better than 42%
Inferno37
59% better than 58%
0.70 better than 22%
78.4 better than 21%
0.99 better than 21%
46% of 142 duels better than 11%
21% of 14 situations better than 15%
Cache17
59% -
0.81 -
85.4 -
1.15-
59% of 56 duels -
55% of 11 situations -
Nuke16
50% better than 33%
0.74 better than 46%
75.5 better than 24%
1.03 better than 46%
49% of 59 duels better than 30%
25% of 8 situations better than 22%
Ancient9
22% -
0.64 -
73.5 -
0.85-
53% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hemonq plays

Across 313 matches hemonq averages K/R 0.72, ADR 78.6 and a rating of 0.99. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Inferno with a 59% win rate in 37 matches. In 105 of 313 matches the rating was 1.10 or higher (34%), in 123 it was below 0.90. In 224 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. hemonq loses the most ELO on Mirage (−60 ELO, win rate 44%). Things go best on Anubis (+120 ELO, win rate 49%). Match no. 4 of the day goes best: 53% win rate. Got weaker: K/R −0.05, Rating −0.07, ADR −4.8, Headshots −4 pp, Win rate −6 pp, ELO −214. Last 30 days: 114 matches, win rate 45%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.