he-ls
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (52%).
Clutch
Average40% of 1v2s won and so well above the average (21%).
Weapons and aim
Average58% headshots and so clearly above the average (53%).
Impact
AverageExactly 3 kills in 5.6% of rounds and so well above the average (4.2%).
Utility and deaths
Weakness1.9 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Sep 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.22. Last 3 months: 1.12 (at the start 1.00). Clearly above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 96.6. Last 3 months: 85.2 (at the start 78.2). Slightly above the average (81.2).
Share of headshot kills
Best month: May 2026 with 60%. Last 3 months: 57% (at the start 59%). Clearly above the average (53%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 61% (at the start 50%). Well above the average (52%).
Best month: September 2026 with 3,219.
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 2.03 · Ancient
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How he-ls plays
Across 58 matches he-ls averages K/R 0.78, ADR 82.8 and a rating of 1.08. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 28 of 58 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.22. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +7.0, Win rate +11 pp. Got weaker: Headshots −2 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.