he-ls

Russia
58 matches tracked
ELO
3,189
Peak across the last 58 matches: 3,219
Rank EU ▼ 361 places
#3,637
RU #1,029 in RU
30 days · prev. #3,276 · best #3,276
Last updated:

How does he-ls play?

Rating 1.08 K/R 0.78 ADR 82.8 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.05 · Ø 1.05 better than 56%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 5x 4K, 0 aces in 38 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 3%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 12%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +7.0, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +30 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 87%
0.77 better than 53%
86.8 better than 71%
1.09 better than 58%
53% of 87 duels right on the average
50% of 10 situations better than 82%
Dust 214
57% -
0.79 -
85.5 -
1.09-
63% of 71 duels -
13% of 16 situations -
Nuke13
62% -
0.75 -
77.7 -
1.04-
48% of 61 duels -
50% of 8 situations -
Ancient6
33% -
0.87 -
87.1 -
1.16-
71% of 24 duels -
50% of 6 situations -
Anubis3
33% -
0.60 -
57.2 -
0.93-
47% of 15 duels -
67% of 3 situations -
Inferno3
100% -
0.80 -
80.8 -
1.17-
47% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How he-ls plays

Across 58 matches he-ls averages K/R 0.78, ADR 82.8 and a rating of 1.08. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 28 of 58 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.22. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +7.0, Win rate +11 pp. Got weaker: Headshots −2 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.