hataroo

CN
244 matches tracked 42 matches in 30 days
Last updated:

How does hataroo play?

Rating 1.06 (from 144 matches) K/R 0.77 ADR 80.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 7
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 45%−5 pp better than 14%

Clutch

Strength
Last one alive
Clutch 1v1 won 40%+1 pp better than 63%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+10 pp better than 93%
AWP share of kills 6%−4 pp better than 38%
K/D 1.08+0.08 better than 84%
Pistol kills per match 2.6
Knife kills 8 in 244 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.8 pp better than 91%
Rounds with 3K 4.4%+0.5 pp better than 76%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 17x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 27%
Utility damage per round 4.0−0.2 better than 47%
Enemies flashed per round 0.17−0.10 better than 25%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 80.2, Headshots at 56%, Win rate at 50%
▼ Got worse
ELO −115

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 244 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −85 ELO
37 matches · 43% wins
On Ancient −77 ELO
33 matches · 39% wins
Between 12:00 and 18:00 −32 ELO, win rate 41%
On Thursdays −94 ELO, win rate 43%

hataroo loses the most ELO in match 3 of the day: −85 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Nuke

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
60% better than 83%
0.82 better than 90%
83.8 better than 76%
1.14 better than 89%
46% of 308 duels better than 29%
30% of 50 situations better than 29%
Dust 254
35% better than 8%
0.76 better than 71%
78.4 better than 45%
1.01 level
42% of 216 duels better than 11%
39% of 44 situations better than 52%
Anubis34
50% level
0.76 better than 72%
81.0 better than 61%
1.05 better than 66%
45% of 173 duels better than 23%
50% of 18 situations better than 76%
Ancient33
39% better than 18%
0.69 better than 34%
74.8 better than 25%
0.94 better than 28%
50% of 185 duels level
62% of 21 situations better than 94%
Inferno25
64% better than 83%
0.76 better than 75%
83.2 better than 75%
1.07-
45% of 84 duels better than 21%
50% of 8 situations better than 77%
Nuke22
59% better than 67%
0.81 better than 81%
81.6 better than 53%
1.12-
47% of 106 duels better than 28%
24% of 25 situations better than 18%
Cache6
50% -
0.67 -
76.1 -
1.00-
24% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hataroo plays

Across 244 matches hataroo averages K/R 0.77 and ADR 80.5; the rating across the 144 rated matches is 1.06. Biggest strength: Headshot rate at 56%. That is better than 93% of players on level 7. Most room to improve: Opening duels won at 45%. That is better than only 14% of players on level 7. On average 17.3 kills per match, 56% of them headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 67 of 144 matches the rating was 1.10 or higher (47%), in 48 it was below 0.90. In 149 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. hataroo loses the most ELO in match 3 of the day (−85 ELO, win rate 43%). Things go best from match 5 of the day (+56 ELO, win rate 58%). Got weaker: ELO −115. Unchanged in recent months: K/R at 0.76, ADR at 80.2, Headshots at 56%, Win rate at 50%. Last 30 days: 42 matches, win rate 45%, ELO balance −111.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.