hat3people

Russia
149 matches tracked 58 matches in 30 days
Last updated:

How does hat3people play?

Rating 1.00 K/R 0.72 ADR 76.6 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.99).

Headshot rate 44%−2 pp · Ø 46% better than 46%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.00+0.01 · Ø 0.99 better than 63%
Pistol kills per match 3.3
Knife kills 5 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 45%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 68%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 21x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 23%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether hat3people is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
54 matches · 54% win rate
In match 1 of the day −4 ELO
40 matches · 38% win rate
Between 6:00 and 12:00 −32 ELO, win rate 45%
On Sundays +36 ELO, win rate 36%

hat3people loses the most ELO on Mirage: −38 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 1.90 · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 67%
0.67 better than 30%
72.5 better than 21%
0.92 better than 26%
47% of 235 duels better than 35%
35% of 31 situations better than 43%
Anubis34
50% right on the average
0.72 right on the average
77.5 better than 38%
1.00 better than 52%
48% of 128 duels better than 42%
50% of 26 situations better than 79%
Ancient26
58% better than 76%
0.77 better than 75%
82.5 better than 66%
1.08 better than 81%
52% of 102 duels better than 64%
45% of 11 situations better than 70%
Nuke20
45% better than 20%
0.80 better than 78%
82.5 better than 61%
1.12 better than 81%
51% of 59 duels right on the average
38% of 16 situations right on the average
Dust 210
60% -
0.64 -
68.5 -
0.94-
46% of 37 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hat3people plays

Across 149 matches hat3people averages K/R 0.72, ADR 76.6 and a rating of 1.00. Most room to improve: Utility hit rate at 30%, better than only 20% of level 6 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 53 of 149 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 149 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. hat3people loses the most ELO on Mirage (−38 ELO, win rate 54%). Things go best on Ancient (+88 ELO, win rate 58%). From match no. 5 of the day on, things go best: 62% win rate, −3 ELO. Last 30 days: 58 matches, win rate 45%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.