hashandmary

Russia
On FACEIT since 2020 297 matches tracked 56 matches in 30 days
Last updated:

How does hashandmary play?

Rating 0.92 (from 217 matches) K/R 0.68 ADR 75.2 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 217 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

hashandmary wins 46 of 100 opening duels. 5 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive

hashandmary wins 25 of 100 1v2s. 4 percentage points above the level 10 average (21%).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.94 kills per death. 0.10 below the level 10 average (1.04).

Headshot rate 50%−1 pp better than 47%
AWP share of kills 19%+8 pp better than 82%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.8
Knife kills 22 in 297 matches

Impact

Average
Damage and big rounds

hashandmary gets exactly 2 kills in 11.4 of 100 rounds. 2.0 percentage points below the level 10 average (13.4%).

2K rounds 11.4%−2.0 pp better than 7%
3K rounds 3.7%−0.4 pp better than 31%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 29x 4K, 3 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.40 enemies flashed per round (40 per 100 rounds). 0.10 above the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.40+0.10 better than 79%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.13, ADR −10.3, Win rate −15 pp, ELO −56

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.66 (at the start 0.79). 0.08 below the level 10 average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
66 matches · 55% win rate
In match 1 of the day −7 ELO
54 matches · 46% win rate
On Fridays −26 ELO, win rate 44%

hashandmary loses the most ELO on Dust 2: −113 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.78 · Ancient
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 67%
0.67 better than 16%
73.2 better than 14%
0.95 better than 21%
45% of 350 duels better than 16%
42% of 43 situations better than 61%
Ancient70
66% better than 86%
0.69 better than 22%
74.5 better than 15%
0.92 better than 12%
49% of 290 duels better than 33%
53% of 30 situations better than 82%
Dust 266
55% better than 60%
0.68 better than 21%
75.8 better than 23%
0.90 better than 9%
48% of 298 duels better than 31%
31% of 36 situations better than 30%
Anubis37
43% better than 19%
0.71 better than 33%
77.8 better than 32%
0.95 better than 20%
47% of 222 duels better than 22%
33% of 24 situations better than 36%
Nuke28
36% better than 3%
0.67 better than 18%
75.7 better than 24%
0.90 better than 12%
45% of 121 duels better than 16%
46% of 13 situations better than 72%
Cache7
57% -
0.69 -
75.5 -
0.92-
41% of 34 duels -
33% of 3 situations -
Inferno7
14% -
0.64 -
76.4 -
0.80-
64% of 44 duels -
0% of 1 situations -
Vertigo4
75% -
0.77 -
88.6 -
1.03-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hashandmary plays

Across 297 matches hashandmary averages K/R 0.68 and ADR 75.2; the rating across the 217 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 9% of level 10 players. Averages 15.2 kills per match with 50% headshots. The strongest map is Ancient with a 66% win rate in 70 matches. In 62 of 217 matches the rating was 1.10 or higher (29%), in 111 it was below 0.90. In 231 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. hashandmary loses the most ELO on Dust 2 (−113 ELO, win rate 55%). Things go best on Nuke (+32 ELO, win rate 36%). Match no. 3 of the day goes best: 61% win rate, −51 ELO. Got weaker: K/R −0.13, ADR −10.3, Win rate −15 pp, ELO −56. Unchanged in recent months: Headshots at 50%. Last 30 days: 56 matches, win rate 52%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.