has

AL
214 matches tracked 91 matches in 30 days
Last updated:

How does has play?

Rating 0.94 (from 164 matches) K/R 0.69 ADR 79.8 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 164 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 0.92−0.10 · Ø 1.02 better than 16%
Pistol kills per match 2.8
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 45%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 24x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.69, ADR at 79.2
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
60 matches · 58% win rate
On Anubis −24 ELO
32 matches · 59% win rate
On Mondays ±0 ELO, win rate 43%

has loses the most ELO on Mirage: −70 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 1.63 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
49% better than 46%
0.71 better than 41%
82.6 better than 66%
0.93 better than 21%
54% of 279 duels better than 71%
32% of 19 situations better than 34%
Mirage60
58% better than 76%
0.72 better than 45%
80.8 better than 55%
1.00 better than 45%
48% of 319 duels better than 34%
38% of 13 situations right on the average
Anubis32
59% better than 76%
0.71 better than 38%
81.6 better than 55%
0.98 better than 34%
49% of 173 duels better than 38%
24% of 17 situations better than 18%
Inferno21
52% better than 43%
0.69 better than 33%
81.9 better than 60%
0.91-
51% of 65 duels right on the average
25% of 8 situations better than 21%
Nuke13
38% -
0.53 -
60.0 -
0.69-
41% of 34 duels -
33% of 3 situations -
Cache11
64% -
0.65 -
79.5 -
0.90-
50% of 54 duels -
33% of 9 situations -
Ancient10
10% -
0.58 -
66.0 -
0.75-
49% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How has plays

Across 214 matches has averages K/R 0.69 and ADR 79.8; the rating across the 164 rated matches is 0.94. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 15.1 kills per match with 56% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 53 of 164 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 164 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. has loses the most ELO on Mirage (−70 ELO, win rate 58%). Things go best on Inferno (+33 ELO, win rate 52%). Match no. 4 of the day goes best: 57% win rate, −29 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 79.2. Last 30 days: 91 matches, win rate 46%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.