harpy00

Italy
On FACEIT since 2026 195 matches tracked 105 matches in 30 days
Last updated:

How does harpy00 play?

Rating 0.85 K/R 0.63 ADR 72.0 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (48%).

Rounds with first kill 7%−2 pp · Ø 9% better than 16%
Opening duels won 41%−7 pp · Ø 48% better than 8%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 52%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 15%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.93).

Headshot rate 40%−1 pp · Ø 41% better than 45%
AWP share of kills 0%−11 pp · Ø 11% better than 3%
K/D 0.81−0.12 · Ø 0.93 better than 14%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so clearly below the average (3.5%).

2K rounds 10.9%−1.5 pp · Ø 12.4% better than 20%
3K rounds 2.7%−0.8 pp · Ø 3.5% better than 18%
MVPs per match 1.8−0.2 · Ø 2.0 better than 32%
4Ks and aces 29x 4K, 3 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.22).

Utility hit rate 33%−1 pp · Ø 34% better than 48%
Utility damage per round 2.6−1.1 · Ø 3.7 better than 27%
Enemies flashed per round 0.08−0.14 · Ø 0.22 better than 10%
Deaths per round 78%+4 pp · Ø 74% better than 12%

Progress

One value per month, dashed line is the level 3 average
Whether harpy00 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 195 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: October 2026 with 0.65.

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −30 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
57% better than 83%
0.66 better than 34%
73.9 better than 31%
0.87 better than 23%
42% of 236 duels better than 18%
50% of 30 situations better than 74%
Mirage60
48% right on the average
0.62 better than 20%
70.3 better than 22%
0.83 better than 14%
42% of 243 duels better than 23%
32% of 31 situations better than 35%
Ancient22
41% better than 22%
0.72 better than 72%
76.4 better than 54%
0.94 better than 60%
42% of 83 duels better than 25%
31% of 16 situations better than 35%
Dust 219
47% better than 42%
0.49 better than 1%
60.6 better than 2%
0.68 better than 1%
32% of 72 duels better than 1%
50% of 8 situations better than 83%
Nuke19
58% better than 67%
0.62 better than 15%
73.5 better than 31%
0.83 better than 13%
39% of 76 duels better than 9%
25% of 12 situations better than 25%
Cache15
60% -
0.71 -
79.8 -
0.99-
49% of 47 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harpy00 plays

Across 195 matches harpy00 averages K/R 0.63, ADR 72.0 and a rating of 0.85. Most room to improve: Opening duels won at 41%, better than only 8% of level 3 players. Averages 14.0 kills per match with 40% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 38 of 195 matches the rating was 1.10 or higher (19%), in 117 it was below 0.90. In 195 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 0.86. Things go best on Mirage (+67 ELO, win rate 48%). Match no. 4 of the day goes best: 59% win rate. Last 30 days: 105 matches, win rate 51%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.