hardy--

KZ
150 matches tracked 50 matches in 30 days
ELO ▲ 63
2,543
30-day peak: 2,579
Rank NA ▲ 300 places
#1,339 #5 in KZ
30 days · before #1,639 · best #1,338
Last updated:

How does hardy-- play?

Rating 1.05 (from 55 matches) K/R 0.76 ADR 83.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 61%
Opening duels won 52%+1 pp better than 55%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 85%
Clutch 1v2 won 13%−8 pp better than 6%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 66%+15 pp better than 99%
AWP share of kills 1%−10 pp better than 6%
K/D 1.04+0.01 better than 50%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 52%
Rounds with 3K 4.5%+0.4 pp better than 65%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 20x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 3.2−0.9 better than 25%
Enemies flashed per round 0.32+0.02 better than 57%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.76, ADR at 84.1
▼ Got worse
Win rate −13 pp, ELO −97

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.76.

Patterns

From the last 150 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −179 ELO
39 matches · 38% wins
On Mirage −160 ELO
50 matches · 58% wins
On Ancient −62 ELO
24 matches · 63% wins

hardy-- loses the most ELO in match 2 of the day: −179 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 73%
0.75 better than 54%
84.6 better than 69%
1.08–
55% of 225 duels better than 70%
50% of 14 situations better than 80%
Dust 234
56% better than 64%
0.73 better than 45%
80.8 better than 51%
1.10–
52% of 130 duels better than 54%
36% of 14 situations better than 44%
Ancient24
63% better than 81%
0.81 better than 79%
84.7 better than 65%
1.13–
59% of 93 duels better than 88%
50% of 14 situations better than 79%
Anubis20
55% better than 58%
0.80 better than 76%
85.1 better than 70%
0.87–
56% of 86 duels better than 73%
55% of 11 situations better than 84%
Nuke12
50% –
0.79 –
86.3 –
1.04–
67% of 46 duels –
0% of 4 situations –
Cache9
33% –
0.60 –
70.7 –
0.84–
28% of 39 duels –
60% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How hardy-- plays

Across 150 matches hardy-- averages K/R 0.76 and ADR 83.3; the rating across the 55 rated matches is 1.05. Biggest strength: Headshot rate at 66%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 3.2. That is better than only 25% of players on level 10. On average 16.6 kills per match, 66% of them headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 26 of 55 matches the rating was 1.10 or higher (47%), in 18 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. hardy-- loses the most ELO in match 2 of the day (−179 ELO, win rate 38%). Things go best in match 3 of the day (+82 ELO, win rate 63%). Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −13 pp, ELO −97. Unchanged in recent months: K/R at 0.76, ADR at 84.1. Last 30 days: 50 matches, win rate 58%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.