hal0s1d666
Name history of hal0s1d666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does hal0s1d666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
Average2.3 MVPs per match and so right on the average (2.3).
Utility and deaths
Average20% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.02 (at the start 1.09). Right on the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 83.7. Last 3 months: 78.6 (at the start 81.4). Just below the average (80.4).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 57% (at the start 55%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 47% (at the start 55%). Clearly below the average (52%).
Best month: September 2026 with 2,300. Last 3 months: 2,016 (at the start 1,884).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hal0s1d666 loses the most ELO on Ancient: −60 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.64 · Ancient
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How hal0s1d666 plays
Across 259 matches hal0s1d666 averages K/R 0.74, ADR 79.2 and a rating of 1.04. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 9 players. Averages 16.4 kills per match with 56% headshots. The strongest map is Ancient with a 57% win rate in 49 matches. In 100 of 259 matches the rating was 1.10 or higher (39%), in 88 it was below 0.90. In 203 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. hal0s1d666 loses the most ELO on Ancient (−60 ELO, win rate 57%). Things go best on Anubis (+101 ELO, win rate 52%). Match no. 3 of the day goes best: 66% win rate, +60 ELO. Improved over the last three months: Headshots +2 pp, ELO +132. Got weaker: K/R −0.04, Rating −0.07, Win rate −8 pp. Unchanged in recent months: ADR at 78.6. Last 30 days: 49 matches, win rate 47%, net ELO −114.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.