ha1s8

Sweden
108 matches tracked 67 matches in 30 days
Last updated:

How does ha1s8 play?

Rating 1.09 K/R 0.79 ADR 84.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 20%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 15%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.08+0.08 · Ø 1.00 better than 82%
Pistol kills per match 3.0
Knife kills 2 in 108 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 79%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 87%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 16x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 4%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 11%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +25 pp, ELO +68
= Stayed the same
K/R at 0.79, Rating at 1.09, Headshots at 47%
▼ Got worse
ADR −6.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
23 matches · 43% win rate
On Mirage −10 ELO
39 matches · 36% win rate
On Mondays −29 ELO, win rate 40%

ha1s8 loses the most ELO in match 2 of the day: −80 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
36% better than 8%
0.84 better than 91%
92.0 better than 94%
1.16 better than 90%
51% of 194 duels better than 58%
25% of 20 situations better than 17%
Dust 233
55% better than 67%
0.72 right on the average
74.8 better than 24%
1.03 better than 62%
47% of 171 duels better than 31%
23% of 13 situations better than 15%
Ancient15
60% better than 83%
0.79 better than 79%
82.4 better than 61%
1.06 better than 70%
56% of 57 duels better than 79%
43% of 7 situations better than 61%
Anubis9
33% -
0.95 -
102.5 -
1.26-
57% of 56 duels -
33% of 6 situations -
Nuke6
83% -
0.73 -
74.5 -
1.01-
53% of 36 duels -
50% of 4 situations -
Inferno3
67% -
0.67 -
75.6 -
0.84-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ha1s8 plays

Across 108 matches ha1s8 averages K/R 0.79, ADR 84.5 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 87% of level 7 players. Most room to improve: Utility damage per round at 1.8, better than only 4% of level 7 players. Averages 17.7 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 50 of 108 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 86 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. ha1s8 loses the most ELO in match 2 of the day (−80 ELO, win rate 43%). Things go best from match 5 of the day (+32 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +32 ELO. Improved over the last three months: Win rate +25 pp, ELO +68. Got weaker: ADR −6.2. Unchanged in recent months: K/R at 0.79, Rating at 1.09, Headshots at 47%. Last 30 days: 67 matches, win rate 54%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.