h1wh
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug 2026 compared with Apr 2026.
Kills per round (K/R)
Best month: August 2026 with 0.92. Last 3 months: 0.92 (at the start 0.76).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 95.3. Last 3 months: 95.3 (at the start 79.3).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 54% (at the start 45%).
Matches won (win rate)
Best month: August 2026 with 73%. Last 3 months: 73% (at the start 46%).
Best month: August 2026 with 2,272.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 26%.
Patterns
From the last 112 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Longest win streak: 17 wins in a row · Mirage
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How h1wh plays
Biggest strength: Opening duels won at 62%. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 17.9 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 69% win rate in 36 matches. In 62 matches with detailed stats: 25 4Ks and 0 aces. Things go best on Dust 2 (+72 ELO, win rate 69%). Improved over the last three months: K/R +0.16, ADR +16.0, Headshots +9 pp, Win rate +27 pp.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.