h0skaa

KP
70 matches tracked
Last updated:

How does h0skaa play?

Rating 0.97 (from 21 matches) K/R 0.71 ADR 75.7 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 18% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 1.2 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 20% no comparison
K/D 1.010.00 level
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 14.0% no comparison
Rounds with 3K 3.2% no comparison
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 3x 4K, 0 aces in 18 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 31% no comparison
Utility damage per round 1.6 no comparison
Enemies flashed per round 0.22 no comparison
Rounds with a death 70%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.69, ADR at 75.9
▼ Got worse
Win rate −29 pp, ELO −155

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72).

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
26 matches · 50% wins

h0skaa loses the most ELO in match 1 of the day: −25 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
58% better than 76%
0.70 better than 33%
71.6 better than 11%
0.92-
49% of 76 duels better than 39%
27% of 11 situations better than 19%
Dust 215
40% better than 15%
0.75 better than 60%
84.2 better than 71%
1.03-
60% of 72 duels better than 92%
22% of 9 situations better than 14%
Inferno11
73% -
0.65 -
70.8 -
1.28-
60% of 40 duels -
50% of 8 situations -
Anubis10
60% -
0.67 -
70.6 -
0.75-
50% of 58 duels -
0% of 2 situations -
Ancient7
86% -
0.81 -
87.4 -
1.15-
58% of 40 duels -
25% of 4 situations -
Nuke6
50% -
0.59 -
63.8 -
-
55% of 38 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h0skaa plays

Across 70 matches h0skaa averages K/R 0.71 and ADR 75.7; the rating across the 21 rated matches is 0.97. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 75% of players on level 9. On average 15.7 kills per match, 46% of them headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 8 of 21 matches the rating was 1.10 or higher (38%), in 9 it was below 0.90. In 18 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. h0skaa loses the most ELO in match 1 of the day (−25 ELO, win rate 50%). Things go best in match 2 of the day (−12 ELO, win rate 65%). Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −29 pp, ELO −155. Unchanged in recent months: K/R at 0.69, ADR at 75.9. Last 30 days: 1 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.