gus4ngels

Russia
254 matches tracked 58 matches in 30 days
Last updated:

How does gus4ngels play?

Rating 0.99 (from 114 matches) K/R 0.73 ADR 78.6 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 114 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 1%−10 pp better than 6%
K/D 1.01+0.01 better than 49%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 18x 4K, 5 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 2.5−1.8 better than 10%
Enemies flashed per round 0.25−0.03 better than 44%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp, Win rate +14 pp, ELO +337
= Stayed the same
K/R at 0.73, ADR at 78.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.72).

Patterns

From the last 254 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −144 ELO
54 matches · 48% wins
On Mirage −26 ELO
63 matches · 49% wins
Between 0:00 and 6:00 −39 ELO, win rate 41%
On Fridays −21 ELO, win rate 34%

gus4ngels loses the most ELO on Ancient: −144 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.17 · Cache
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 44%
0.71 better than 39%
77.3 better than 35%
0.99 better than 42%
44% of 243 duels better than 15%
26% of 34 situations better than 18%
Ancient54
48% better than 44%
0.73 better than 47%
78.9 better than 39%
0.92 better than 17%
50% of 261 duels better than 47%
25% of 40 situations better than 17%
Dust 243
49% better than 41%
0.74 better than 54%
78.6 better than 39%
0.98 better than 32%
52% of 187 duels better than 59%
34% of 29 situations better than 42%
Nuke40
43% better than 11%
0.76 level
78.6 better than 34%
1.00-
52% of 141 duels better than 46%
50% of 40 situations better than 75%
Anubis26
62% better than 82%
0.70 better than 33%
77.1 better than 32%
0.95-
52% of 111 duels better than 60%
35% of 17 situations better than 42%
Cache14
50% -
0.90 -
93.3 -
1.49-
56% of 45 duels -
31% of 13 situations -
Inferno12
42% -
0.61 -
72.4 -
0.74-
37% of 51 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gus4ngels plays

Across 254 matches gus4ngels averages K/R 0.73 and ADR 78.6; the rating across the 114 rated matches is 0.99. Most room to improve: Utility damage per round at 2.5. That is better than only 10% of players on level 9. On average 16.3 kills per match, 51% of them headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 36 of 114 matches the rating was 1.10 or higher (32%), in 48 it was below 0.90. In 176 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: September 2026 at 1.00. gus4ngels loses the most ELO on Ancient (−144 ELO, win rate 48%). Things go best on Anubis (+53 ELO, win rate 62%). Improved over the last three months: Headshots +4 pp, Win rate +14 pp, ELO +337. Unchanged in recent months: K/R at 0.73, ADR at 78.9. Last 30 days: 58 matches, win rate 52%, ELO balance −67.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.