grips-

CU
On FACEIT since 2017 169 matches tracked
Last updated:

How does grips- play?

Rating 0.89 K/R 0.66 ADR 73.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.85−0.17 · Ø 1.02 better than 2%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 9%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 28%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 18x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 38%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.89, ADR at 72.7, Headshots at 55%
▼ Got worse
Win rate −5 pp, ELO −199

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −158 ELO
27 matches · 48% win rate
On Ancient −105 ELO
26 matches · 35% win rate
On Wednesdays −31 ELO, win rate 32%

grips- loses the most ELO on Dust 2: −158 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.01 · Cache

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 56%
0.68 better than 22%
75.2 better than 23%
0.89 better than 8%
46% of 309 duels better than 22%
26% of 19 situations better than 17%
Dust 227
48% better than 36%
0.62 better than 5%
68.2 better than 3%
0.88 better than 7%
40% of 153 duels better than 4%
67% of 6 situations better than 97%
Ancient26
35% better than 8%
0.64 better than 7%
73.0 better than 11%
0.83 better than 3%
44% of 137 duels better than 13%
25% of 8 situations better than 20%
Inferno22
32% better than 2%
0.64 better than 9%
74.2 better than 16%
0.83 better than 2%
45% of 138 duels better than 16%
17% of 6 situations better than 7%
Anubis16
50% better than 43%
0.66 better than 13%
67.7 better than 2%
0.91 better than 11%
37% of 106 duels better than 3%
50% of 6 situations better than 79%
Cache13
62% -
0.78 -
86.1 -
1.06-
42% of 71 duels -
50% of 4 situations -
Nuke13
54% -
0.68 -
76.9 -
0.89-
41% of 83 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How grips- plays

Across 169 matches grips- averages K/R 0.66, ADR 73.7 and a rating of 0.89. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 37 of 169 matches the rating was 1.10 or higher (22%), in 90 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 0.90. grips- loses the most ELO on Dust 2 (−158 ELO, win rate 48%). Things go best on Mirage (+28 ELO, win rate 53%). Match no. 2 of the day goes best: 52% win rate, −22 ELO. Got weaker: Win rate −5 pp, ELO −199. Unchanged in recent months: K/R at 0.66, Rating at 0.89, ADR at 72.7, Headshots at 55%. Last 30 days: 9 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.