grips-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.85 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.90. Last 3 months: 0.89 (at the start 0.90). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 76.2. Last 3 months: 72.7 (at the start 76.2). Clearly below the average (80.3).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months unchanged at 55%. Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 51%. Last 3 months: 46% (at the start 51%). Clearly below the average (50%).
Best month: July 2026 with 2,629. Last 3 months: 2,347 (at the start 2,546).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
grips- loses the most ELO on Dust 2: −158 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Inferno
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.01 · Cache
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How grips- plays
Across 169 matches grips- averages K/R 0.66, ADR 73.7 and a rating of 0.89. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 37 of 169 matches the rating was 1.10 or higher (22%), in 90 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 0.90. grips- loses the most ELO on Dust 2 (−158 ELO, win rate 48%). Things go best on Mirage (+28 ELO, win rate 53%). Match no. 2 of the day goes best: 52% win rate, −22 ELO. Got weaker: Win rate −5 pp, ELO −199. Unchanged in recent months: K/R at 0.66, Rating at 0.89, ADR at 72.7, Headshots at 55%. Last 30 days: 9 matches, win rate 56%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.